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<blockquote data-quote="AbdulAlhazred" data-source="post: 8314462" data-attributes="member: 82106"><p>But see, I don't think one-and-done IS 'distinct from' something like an SC. Take the classic 'infiltrate the orc camp' example that Alexandrian used in his discussion. Suppose that mission is a 4e SC. How is that not EMBODYING his process of one-and-done? You make your Stealth check, its a primary skill of the challenge, so you CAN use it multiple times, but you are never forced to do so. Once you've Stealthed, that can stand in for your stealthiness during the rest of the challenge. Either you blew it and at some point (which the GM shall narrate) fictionally you got spotted, or you were sooooo sneaky and that aspect is dealt with. As the SC rules go, you COULD make further Stealth checks, but they would represent changes in fictional state, since the SC rules require the fiction to advance to a new state with each check. Thus technically you can make a valid SC that is nothing but sneak past guard one, sneak past guard two, etc. but at least it measures a 'success clock', there are a finite number of such checks before the SC resolves. In fact, since the total number of checks is fixed, it isn't really important which skill is employed at any given step, it is just 'what is fictionally appropriate here'. So 'one-and-done' can apply, but it becomes more just a story-telling technique in that case.</p><p></p><p>The point is, they aren't mutually exclusive different options. </p><p></p><p>Now, I could imagine a process where the SC rules basically state "you never repeat the same check twice." If you make a Stealth check it stands for ALL future fiction within the scope of that SC, regardless of fiction, etc. That would be a bit different system, but not a lot. I guess there would be a few other options to think about, but it feels like it would be pretty abstract. Like maybe you could do something like, each time a character reaches a fictional decision point there is some process which decides what skill must be deployed. If it hasn't been used before, a check is made, if it HAS been used before, then the tally of successes or failures is simply incremented based on whether it is a 'good stealth day' (IE you succeeded) or a 'bad stealth day' (you failed). Maybe players get some resource to allow them to declare a reroll. That would be an interesting variation... Now you have a kind of 'one-and-done' married to a success/fail tally system (it could also work with clocks).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8314462, member: 82106"] But see, I don't think one-and-done IS 'distinct from' something like an SC. Take the classic 'infiltrate the orc camp' example that Alexandrian used in his discussion. Suppose that mission is a 4e SC. How is that not EMBODYING his process of one-and-done? You make your Stealth check, its a primary skill of the challenge, so you CAN use it multiple times, but you are never forced to do so. Once you've Stealthed, that can stand in for your stealthiness during the rest of the challenge. Either you blew it and at some point (which the GM shall narrate) fictionally you got spotted, or you were sooooo sneaky and that aspect is dealt with. As the SC rules go, you COULD make further Stealth checks, but they would represent changes in fictional state, since the SC rules require the fiction to advance to a new state with each check. Thus technically you can make a valid SC that is nothing but sneak past guard one, sneak past guard two, etc. but at least it measures a 'success clock', there are a finite number of such checks before the SC resolves. In fact, since the total number of checks is fixed, it isn't really important which skill is employed at any given step, it is just 'what is fictionally appropriate here'. So 'one-and-done' can apply, but it becomes more just a story-telling technique in that case. The point is, they aren't mutually exclusive different options. Now, I could imagine a process where the SC rules basically state "you never repeat the same check twice." If you make a Stealth check it stands for ALL future fiction within the scope of that SC, regardless of fiction, etc. That would be a bit different system, but not a lot. I guess there would be a few other options to think about, but it feels like it would be pretty abstract. Like maybe you could do something like, each time a character reaches a fictional decision point there is some process which decides what skill must be deployed. If it hasn't been used before, a check is made, if it HAS been used before, then the tally of successes or failures is simply incremented based on whether it is a 'good stealth day' (IE you succeeded) or a 'bad stealth day' (you failed). Maybe players get some resource to allow them to declare a reroll. That would be an interesting variation... Now you have a kind of 'one-and-done' married to a success/fail tally system (it could also work with clocks). [/QUOTE]
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