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<blockquote data-quote="Manbearcat" data-source="post: 8314577" data-attributes="member: 6696971"><p>[USER=16586]@Campbell[/USER]</p><p></p><p>It just occurred to me that you appear to be comparing each <em>move made in PBtA/FitD</em> (and its own attendant structure and fallout) to the <em>Skill Challenge framework that governs Win/Loss Con of the specified thematic stakes</em>. I agree with this aspect of things; the structure and engine of individual moves in PBtA/FitD are absolutely different than the Skill Challenge (again, in both form and function).</p><p></p><p>No disagreement there. But that isn't the comparison that I'm drawing upon. I'm comparing Clocks (a framework that governs Win/Loss Con of the specified thematic stakes) to the Skill Challenge framework. Again, yes, the engine and structure of the micro-moves made to get there are different. 4e's engine and structure of micro-moves basically doesn't have the 6- result...all the results are basically a soft move version of 6- on a failure and 7-9 on a success until you get to the final micro-move that cements the Skill Challenge...upon which time you'll have an actual 10+ or a hard move on a 6-. That is a significant difference in the engine of the micro-move structure (and that isn't the only one) and a perturbance in the cognitive workspace inhabited and managed by the participants at the table (both player and GM).</p><p></p><p>Like I said in my above post, really what we're contending with is a disagreement of "when does the speciation occur." My contention is that its lower on the taxonomical hierarchy than you and others are insisting (which, so far as I can tell, you're putting the speciation basically at the top).</p><p></p><p>[USER=82106]@AbdulAlhazred[/USER] , you're quoted text above says that you're looking for discussion on these things! There are a few posts for you to interact with!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8314577, member: 6696971"] [USER=16586]@Campbell[/USER] It just occurred to me that you appear to be comparing each [I]move made in PBtA/FitD[/I] (and its own attendant structure and fallout) to the [I]Skill Challenge framework that governs Win/Loss Con of the specified thematic stakes[/I]. I agree with this aspect of things; the structure and engine of individual moves in PBtA/FitD are absolutely different than the Skill Challenge (again, in both form and function). No disagreement there. But that isn't the comparison that I'm drawing upon. I'm comparing Clocks (a framework that governs Win/Loss Con of the specified thematic stakes) to the Skill Challenge framework. Again, yes, the engine and structure of the micro-moves made to get there are different. 4e's engine and structure of micro-moves basically doesn't have the 6- result...all the results are basically a soft move version of 6- on a failure and 7-9 on a success until you get to the final micro-move that cements the Skill Challenge...upon which time you'll have an actual 10+ or a hard move on a 6-. That is a significant difference in the engine of the micro-move structure (and that isn't the only one) and a perturbance in the cognitive workspace inhabited and managed by the participants at the table (both player and GM). Like I said in my above post, really what we're contending with is a disagreement of "when does the speciation occur." My contention is that its lower on the taxonomical hierarchy than you and others are insisting (which, so far as I can tell, you're putting the speciation basically at the top). [USER=82106]@AbdulAlhazred[/USER] , you're quoted text above says that you're looking for discussion on these things! There are a few posts for you to interact with! [/QUOTE]
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