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<blockquote data-quote="AbdulAlhazred" data-source="post: 8314640" data-attributes="member: 82106"><p>IMHO the only time something needs 'resolution' is if there is some defined conflict. My rule for HoML is as follows: There are three criteria to designate a challenge.</p><p>1. There must be a single fictional plot line which unifies the action. That could be location, opponent, etc. which opposes the PCs.</p><p>2. The PCs must have a definable goal.</p><p>3. There must be definable consequences for failure.</p><p></p><p>So, why does 'research' necessarily require adjudication? I mean, it MIGHT, but there is no inherent reason, because I wouldn't be approaching 'game as simulation of world'. In the later approach, which is common in D&D for example, the research MUST be resolved with some mechanic, because that is "the law of the world" regardless of any meaning to it in larger terms. In HoML if the wizard is just researching something that he can use later, perhaps, it is just an interlude. These can produce results, but it is more like "I spent my money, I got my stuff." There seems little need to roll dice for that...</p><p></p><p>What do you mean by 'fundamentally interesting'? What determines if something is 'interesting' to you?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8314640, member: 82106"] IMHO the only time something needs 'resolution' is if there is some defined conflict. My rule for HoML is as follows: There are three criteria to designate a challenge. 1. There must be a single fictional plot line which unifies the action. That could be location, opponent, etc. which opposes the PCs. 2. The PCs must have a definable goal. 3. There must be definable consequences for failure. So, why does 'research' necessarily require adjudication? I mean, it MIGHT, but there is no inherent reason, because I wouldn't be approaching 'game as simulation of world'. In the later approach, which is common in D&D for example, the research MUST be resolved with some mechanic, because that is "the law of the world" regardless of any meaning to it in larger terms. In HoML if the wizard is just researching something that he can use later, perhaps, it is just an interlude. These can produce results, but it is more like "I spent my money, I got my stuff." There seems little need to roll dice for that... What do you mean by 'fundamentally interesting'? What determines if something is 'interesting' to you? [/QUOTE]
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