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<blockquote data-quote="Thomas Shey" data-source="post: 8315328" data-attributes="member: 7026617"><p>This might not be a satisfactory answer to you, but my answer would be "Because I want it to be." Now what the resolution means is something I have considerable flexibility about; my actual favorite execution of such things was in the (unfortunately made toxic by emerging information about its author) third edition of Chill; it was very unlikely for research to give you nothing (if nothing else, you can find out there's apparently nothing to find), but it could range from a mixture of red herrings and useful information to not only telling you what you were looking for but giving you some information that's useful that you weren't even looking for at the time.</p><p></p><p>I don't particularly want that to be deterministic. Nor do I want the process when trying to determine if the PCs in a post-apocalypse setting can construct a fortification in time to be so; I want the resolution system to tell me if so, and if not, what degree of failure they have (is the fortification partly ready? Is it ready but flawed?)</p><p></p><p></p><p></p><p>When it comes to resolution, its whether there are steps in the process where meaningful decision making, ideally modified by personal and external resources is present. That's the problem I have with one and done, and even many step resolution systems; they often don't really have much decisions to make, and often the ones that are there basically come down to "How to do it" and "obvious mistakes".</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8315328, member: 7026617"] This might not be a satisfactory answer to you, but my answer would be "Because I want it to be." Now what the resolution means is something I have considerable flexibility about; my actual favorite execution of such things was in the (unfortunately made toxic by emerging information about its author) third edition of Chill; it was very unlikely for research to give you nothing (if nothing else, you can find out there's apparently nothing to find), but it could range from a mixture of red herrings and useful information to not only telling you what you were looking for but giving you some information that's useful that you weren't even looking for at the time. I don't particularly want that to be deterministic. Nor do I want the process when trying to determine if the PCs in a post-apocalypse setting can construct a fortification in time to be so; I want the resolution system to tell me if so, and if not, what degree of failure they have (is the fortification partly ready? Is it ready but flawed?) When it comes to resolution, its whether there are steps in the process where meaningful decision making, ideally modified by personal and external resources is present. That's the problem I have with one and done, and even many step resolution systems; they often don't really have much decisions to make, and often the ones that are there basically come down to "How to do it" and "obvious mistakes". [/QUOTE]
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