Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8319144" data-attributes="member: 71699"><p>There might be a problem remembering the ongoing stacking. Perhaps player needs to be given a physical die or token to represent it.</p><p></p><p></p><p>Once one sees the GM is another player at the table - one with different moves and remit - then for me it seems very likely that it can be achieved. As I prefer traditional DMing, and also like many structural aspects of DW, I've been thinking out how to revise the artifact (e.g. , the moves) and the principles, to suit my ends. Why do you put GM centrality as a blocker to the process?</p><p></p><p></p><p>Is your argument here that - regardless of whether it can or can't be done - WotC won't do it? Because that is different from what I am arguing. I don't really know what WotC <em>will</em> do, only what I think they <em>could</em> do. Possibly it will fall to someone else to do it. I'm intrigued by the problem of <em>how</em> to do it. I don't believe armies of good game designers have <em>tried</em> to achieve it, so it remains moot to me whether they could.</p><p></p><p>Setting aside the question of WotC's moral or commercial commitments, and what game designers may have attempted or not attempted, do you have any thoughts <em>how </em>one might marry D&D combat, GM centricity, probably neo-vancian magic, with a skills system that learns from AW? Some questions on my mind</p><ol> <li data-xf-list-type="ol">How to marry the tempo? I'm currently thinking of 10-min scenes as the next frame up from the circa-1-min combat. I'm assuming (but very much undecided) that there will need to be some sort of action economy in each frame. A hard problem to solve is preventing that from clashing with conversation-driven eventing. Perhaps a solution will be in ongoing resources (DW generates some dynamically - hold, 1 forward) that refresh on another cadence or with commitment to some interregnum.</li> <li data-xf-list-type="ol">We're still going to want to jump and climb in combat frame as well as out of it, so how to clearly divide combat-frame use from scene-frame use?</li> <li data-xf-list-type="ol">Is it right to say explore and social will be handled in the one process-space? (So we have a combat process-space, explore+social process-space, maybe a spells process-space, character class process-space... any others? Some classes could seem to have their own process-sub-spaces.)</li> <li data-xf-list-type="ol">What rules and tempo-constructs would be most powerful to lift out of individual process-spaces, and lie across them?</li> </ol><p>That sort of thing. What questions would be on your mind?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8319144, member: 71699"] There might be a problem remembering the ongoing stacking. Perhaps player needs to be given a physical die or token to represent it. Once one sees the GM is another player at the table - one with different moves and remit - then for me it seems very likely that it can be achieved. As I prefer traditional DMing, and also like many structural aspects of DW, I've been thinking out how to revise the artifact (e.g. , the moves) and the principles, to suit my ends. Why do you put GM centrality as a blocker to the process? Is your argument here that - regardless of whether it can or can't be done - WotC won't do it? Because that is different from what I am arguing. I don't really know what WotC [I]will[/I] do, only what I think they [I]could[/I] do. Possibly it will fall to someone else to do it. I'm intrigued by the problem of [I]how[/I] to do it. I don't believe armies of good game designers have [I]tried[/I] to achieve it, so it remains moot to me whether they could. Setting aside the question of WotC's moral or commercial commitments, and what game designers may have attempted or not attempted, do you have any thoughts [I]how [/I]one might marry D&D combat, GM centricity, probably neo-vancian magic, with a skills system that learns from AW? Some questions on my mind [LIST=1] [*]How to marry the tempo? I'm currently thinking of 10-min scenes as the next frame up from the circa-1-min combat. I'm assuming (but very much undecided) that there will need to be some sort of action economy in each frame. A hard problem to solve is preventing that from clashing with conversation-driven eventing. Perhaps a solution will be in ongoing resources (DW generates some dynamically - hold, 1 forward) that refresh on another cadence or with commitment to some interregnum. [*]We're still going to want to jump and climb in combat frame as well as out of it, so how to clearly divide combat-frame use from scene-frame use? [*]Is it right to say explore and social will be handled in the one process-space? (So we have a combat process-space, explore+social process-space, maybe a spells process-space, character class process-space... any others? Some classes could seem to have their own process-sub-spaces.) [*]What rules and tempo-constructs would be most powerful to lift out of individual process-spaces, and lie across them? [/LIST] That sort of thing. What questions would be on your mind? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top