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<blockquote data-quote="Campbell" data-source="post: 8321713" data-attributes="member: 16586"><p>I'm a software engineer now, but I pretty much grew up in the theater. For me roleplaying is an extension of that practice, unless we're playing an emphatic war game like Moldvay B/X. I want to embody a character and experience the world as they experience it. Through their intuitions, fears, feelings, sense of physical space, etc. generally with a strong emphasis on relationships. That's what bleed is all about for me. I like stuff like range bands because they encourage describing the setting as my character sees it (Close, Short, Medium, Far). It's relative to them. I feel similarly bout stuff like Strife in Legend of the 5 Rings. It helps me to be mindful of what's important to my character and how they see the world.</p><p></p><p>So classically in RPGs the GM is supposed to describe the setting/world/shared imagined space neutrally and concretely. Players move their characters within it precisely in a considered/strategic fashion. When players are addressed it's usually done collectively with no real sense of urgency. I think this encourages a sort of detached view of the situation the characters find themselves in. There's always plenty of time to think and anyone can respond to the GM's prompt.</p><p></p><p>Basically under a classical model players think about the shared imagined space concretely and their characters abstractly. I mostly prefer play where players think about their character as concretely as possible and the shared imagined space abstractly in the same way we navigate through meat space on a daily basis, relying on our intuition, focusing on what we think is important with a real sense of urgency in our decision making process.</p><p></p><p>I'm a lifelong amateur athlete as well so that sense of physicality, immediacy, and being in my character's body is critical to me.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8321713, member: 16586"] I'm a software engineer now, but I pretty much grew up in the theater. For me roleplaying is an extension of that practice, unless we're playing an emphatic war game like Moldvay B/X. I want to embody a character and experience the world as they experience it. Through their intuitions, fears, feelings, sense of physical space, etc. generally with a strong emphasis on relationships. That's what bleed is all about for me. I like stuff like range bands because they encourage describing the setting as my character sees it (Close, Short, Medium, Far). It's relative to them. I feel similarly bout stuff like Strife in Legend of the 5 Rings. It helps me to be mindful of what's important to my character and how they see the world. So classically in RPGs the GM is supposed to describe the setting/world/shared imagined space neutrally and concretely. Players move their characters within it precisely in a considered/strategic fashion. When players are addressed it's usually done collectively with no real sense of urgency. I think this encourages a sort of detached view of the situation the characters find themselves in. There's always plenty of time to think and anyone can respond to the GM's prompt. Basically under a classical model players think about the shared imagined space concretely and their characters abstractly. I mostly prefer play where players think about their character as concretely as possible and the shared imagined space abstractly in the same way we navigate through meat space on a daily basis, relying on our intuition, focusing on what we think is important with a real sense of urgency in our decision making process. I'm a lifelong amateur athlete as well so that sense of physicality, immediacy, and being in my character's body is critical to me. [/QUOTE]
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