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<blockquote data-quote="clearstream" data-source="post: 8321746" data-attributes="member: 71699"><p>That makes a lot of sense. So these aren't necessarily dichotomous, right? I come at it from a very different angle from you, in that I see the consistent living world as working in service to character expression. For example, when I ran OOTA I tried to envision the consequences of Demogorgon's destruction and occupation of Sloobludop. That led to imagining a diaspora, which then created foils for character expression.</p><p></p><p>On surface, I don't grasp how we can have character expression in the purely abstract. A character must occupy a world. Or to put it another way, the only persons we know of, and can possibly imagine, are those that occupy a world. The less we know about our game world, the more each character's expression must be down to external inspiration. That is of course absolutely okay. The character immersion I enjoy is that which is articulated in the context of - greatly inspired by - an alternative living world. Ergo over ego.</p><p></p><p>We did see a lot of fruitless attempts at over-precise objective worlds. A question to ask though is if any RPG can occur in the absence of a game world? DW has its fronts. L5R has Rokugan. I feel sure you are not saying your character is played in deliberate ignorance and absolute denial of inspiration from the game world it finds itself in? As a kind of blind, deaf, and numb wanderer in such worlds. You let in chinks of light from the game world, right? It's really hard to picture the character that is so self-obsessed that the game world is anathema to it (<em>I shall wear hats, even where there are none!</em>)</p><p></p><p>Might it be that your objections land less on a disagreement with world-immersion, and more with disagreement as to the forms world-immersion has sometimes assayed?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8321746, member: 71699"] That makes a lot of sense. So these aren't necessarily dichotomous, right? I come at it from a very different angle from you, in that I see the consistent living world as working in service to character expression. For example, when I ran OOTA I tried to envision the consequences of Demogorgon's destruction and occupation of Sloobludop. That led to imagining a diaspora, which then created foils for character expression. On surface, I don't grasp how we can have character expression in the purely abstract. A character must occupy a world. Or to put it another way, the only persons we know of, and can possibly imagine, are those that occupy a world. The less we know about our game world, the more each character's expression must be down to external inspiration. That is of course absolutely okay. The character immersion I enjoy is that which is articulated in the context of - greatly inspired by - an alternative living world. Ergo over ego. We did see a lot of fruitless attempts at over-precise objective worlds. A question to ask though is if any RPG can occur in the absence of a game world? DW has its fronts. L5R has Rokugan. I feel sure you are not saying your character is played in deliberate ignorance and absolute denial of inspiration from the game world it finds itself in? As a kind of blind, deaf, and numb wanderer in such worlds. You let in chinks of light from the game world, right? It's really hard to picture the character that is so self-obsessed that the game world is anathema to it ([I]I shall wear hats, even where there are none![/I]) Might it be that your objections land less on a disagreement with world-immersion, and more with disagreement as to the forms world-immersion has sometimes assayed? [/QUOTE]
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