Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8321920" data-attributes="member: 7026617"><p>Yeah. I suspect the usage developed in different places, and here we are.</p><p></p><p></p><p></p><p>I tend to see it more as "immersion as becoming" as compared to "immersion as being". </p><p></p><p> Immersion-as-becoming, as people note when this comes up, is what people do in other fiction; they associate with the character and their emotions and interests, but they don't, per se, have problems with various metagame things that move those interests along; they just don't make decisions as to what they want as a player (or at least try not to). As a nod to old usage in RGFA for the other version, I sometimes think of it as "Deep Actor". Among other things, they aren't as likely to get fixated on setting or rules issues that seem odd, because taking setting conceits as a given when you immerse in fiction is just a thing.</p><p></p><p>Immersion-as-being is a little different. This is where a player tries to see things entirely as the character would, only making decisions that the character would make, and as much as possible becoming a transparent medium for the character and a passenger on them at the same time. Its a more brittle version than the above, as it makes it hard to engage with some kinds of mechanics (though exactly which ones vary from person to person). As Campbell says above, metacurrency has to have some sort of in-world rationale (like TORG Possibilities) for the player to be comfortable with it, and setting or rules elements that don't bare too much examination can be jarring. Back in the day, RGFA called this "Deep-IC" in its early evolution.</p><p></p><p>It seems to me that both of these care about both internal and external character situations; its just that one handles the character externally (though very intimately) and the other internally. As I imply, I think they're analogous to Actor and IC stance, just more strongly committed to not letting other factors in (which, to make it clear, is not an unmixed virtue; both versions can come across as selfish when it comes to how their characters' actions are impacting other players, not because they want to be, but because how they engage with the game doesn't leave much room for that. Its why the better ones try really hard to make sure when doing initial character design and integrating the character in with the rest of the players that they pay attention to how that character is liable to play out in the context of the group and campaign to minimize this. Its also why combing this with Develop In Play can be particularly fraught).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8321920, member: 7026617"] Yeah. I suspect the usage developed in different places, and here we are. I tend to see it more as "immersion as becoming" as compared to "immersion as being". Immersion-as-becoming, as people note when this comes up, is what people do in other fiction; they associate with the character and their emotions and interests, but they don't, per se, have problems with various metagame things that move those interests along; they just don't make decisions as to what they want as a player (or at least try not to). As a nod to old usage in RGFA for the other version, I sometimes think of it as "Deep Actor". Among other things, they aren't as likely to get fixated on setting or rules issues that seem odd, because taking setting conceits as a given when you immerse in fiction is just a thing. Immersion-as-being is a little different. This is where a player tries to see things entirely as the character would, only making decisions that the character would make, and as much as possible becoming a transparent medium for the character and a passenger on them at the same time. Its a more brittle version than the above, as it makes it hard to engage with some kinds of mechanics (though exactly which ones vary from person to person). As Campbell says above, metacurrency has to have some sort of in-world rationale (like TORG Possibilities) for the player to be comfortable with it, and setting or rules elements that don't bare too much examination can be jarring. Back in the day, RGFA called this "Deep-IC" in its early evolution. It seems to me that both of these care about both internal and external character situations; its just that one handles the character externally (though very intimately) and the other internally. As I imply, I think they're analogous to Actor and IC stance, just more strongly committed to not letting other factors in (which, to make it clear, is not an unmixed virtue; both versions can come across as selfish when it comes to how their characters' actions are impacting other players, not because they want to be, but because how they engage with the game doesn't leave much room for that. Its why the better ones try really hard to make sure when doing initial character design and integrating the character in with the rest of the players that they pay attention to how that character is liable to play out in the context of the group and campaign to minimize this. Its also why combing this with Develop In Play can be particularly fraught). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Story Now, Skilled Play, and Elephants
Top