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Story Now, Skilled Play, and Elephants
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<blockquote data-quote="Thomas Shey" data-source="post: 8322033" data-attributes="member: 7026617"><p>But of course people do that all the time. They're called "borders". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And that's the gig, something can seem meaningless to one person while being quite important to another, and while all of it is a rationalization on some level, that doesn't mean it doesn't seem coherent internally.</p><p></p><p></p><p></p><p>Well, that tends to turn on other issues, specifically how fine you want to sift resource management and the like. In a game where the convention isn't to be to tight about that, I doubt an immersive would blink at that--<em>but they also wouldn't expect to need to spend anything special to do it. </em>It'd either be an agreement that it appears reasonable between the player or the GM, or a random die roll of some sort.</p><p></p><p>That's the issue of course; most metacurrencies (recalling caveats I've presented earlier) are about authorship-on-the-fly, and at least the being-character immersives don't want to be doing that during actual IC play. And a metacurrency in that situation only makes sense in that context; it requires the <em>player</em> to decide what that's worth to them (since its a finite resource) and they don't want to be making that decision at that part of play.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8322033, member: 7026617"] But of course people do that all the time. They're called "borders". :) And that's the gig, something can seem meaningless to one person while being quite important to another, and while all of it is a rationalization on some level, that doesn't mean it doesn't seem coherent internally. Well, that tends to turn on other issues, specifically how fine you want to sift resource management and the like. In a game where the convention isn't to be to tight about that, I doubt an immersive would blink at that--[I]but they also wouldn't expect to need to spend anything special to do it. [/I]It'd either be an agreement that it appears reasonable between the player or the GM, or a random die roll of some sort. That's the issue of course; most metacurrencies (recalling caveats I've presented earlier) are about authorship-on-the-fly, and at least the being-character immersives don't want to be doing that during actual IC play. And a metacurrency in that situation only makes sense in that context; it requires the [I]player[/I] to decide what that's worth to them (since its a finite resource) and they don't want to be making that decision at that part of play. [/QUOTE]
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