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<blockquote data-quote="AbdulAlhazred" data-source="post: 8322082" data-attributes="member: 82106"><p>So, what you are saying is you would like the authorship to be part of a discrete process that is completely separated from the 'action resolution/narrative resolution' processes that happen in a purer in-character actor mode? That is an interesting observation and thought from a game-designer perspective. I mean, I agree that PbtA does tend to separate those things, 'questions' mostly are either A) to the GM due to moves DR/SL, etc. or B) the GM questions the players in a distinct aside which is mechanically detached from any kind of resolution (there are no meta-game constructs even here, it is pure 'tell me how things are'). </p><p></p><p>Now I'm thinking about how other games could handle that. I broke my play up into interludes where there are basically no mechanics, plus challenges where there are, so if an 'interlude' is really a session of "GM and players go back and forth in an authorship stance building fiction" that would be a pretty hard separation, pretty much like how PbtA does it, but maybe even making that distinction a little more explicit/formal. Maybe that is overkill though, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8322082, member: 82106"] So, what you are saying is you would like the authorship to be part of a discrete process that is completely separated from the 'action resolution/narrative resolution' processes that happen in a purer in-character actor mode? That is an interesting observation and thought from a game-designer perspective. I mean, I agree that PbtA does tend to separate those things, 'questions' mostly are either A) to the GM due to moves DR/SL, etc. or B) the GM questions the players in a distinct aside which is mechanically detached from any kind of resolution (there are no meta-game constructs even here, it is pure 'tell me how things are'). Now I'm thinking about how other games could handle that. I broke my play up into interludes where there are basically no mechanics, plus challenges where there are, so if an 'interlude' is really a session of "GM and players go back and forth in an authorship stance building fiction" that would be a pretty hard separation, pretty much like how PbtA does it, but maybe even making that distinction a little more explicit/formal. Maybe that is overkill though, lol. [/QUOTE]
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