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<blockquote data-quote="AbdulAlhazred" data-source="post: 8322125" data-attributes="member: 82106"><p>Right, I think that what I am saying is that in classic D&D everything the player does mechanically "flows primarily from the causal powers of the character."</p><p></p><p>In practice I also agree here. If the party is marching down the dungeon and Stumpy The Dwarf is in the lead and he's suddenly caught in a leghold trap while poison gas fills the room, the logical and 'skilled play' thing for the 1st level PCs to do is just beat feet out of there and roll up Stumpy #2! Yeah, the tools exist in theory for Ruggles Quick Finger to say "but he's my friend, I try to disengage the trap!" Heck, it is just THERE, but it would be a stupid move rewarded with the Thief player getting roll up Ruggles Quick Finger #2 as well... (or maybe not, but the players need to think about the GAME and the meta-game, and calculate based on the virtually zero value of a fresh level 1 PC).</p><p></p><p>Right. Now, I suppose that some players might also think in the gamist terms above, but BW has mechanics that will push back against that too! That is, player choices have teeth in a few ways, and making such a cold-hearted choice as abandoning your dwarf friend would certainly be character defining!</p><p></p><p>It is a subtle distinction to some perhaps, but I get it, yes. I agree with the analysis as well.</p><p></p><p>Right, PbtA leaves this mainly on the GM side because it is the GM who asks all these 'questions' and then is bound USING HIS OWN JUDGMENT to frame the answers into scenes (except in the cases of bonds, alignment, and general character backstory where the players have pretty much limitless authority). BW doesn't specifically talk about asking questions and such, but it is giving the player the ability to invoke things like Wises or Circles. </p><p></p><p>In my game you can invoke your plot point (inspiration basically, but better than the WotC version of it) to leverage an attribute of your PC into a new fiction element which you desire. So it could come close to being something like a Circles check (IE you would say "My cousin shows up, see here he's listed on my sheet as a contact I got from my family background starting boon."). There wouldn't be a check, although since it would almost certainly be in the context of a challenge that is a bit moot I think.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8322125, member: 82106"] Right, I think that what I am saying is that in classic D&D everything the player does mechanically "flows primarily from the causal powers of the character." In practice I also agree here. If the party is marching down the dungeon and Stumpy The Dwarf is in the lead and he's suddenly caught in a leghold trap while poison gas fills the room, the logical and 'skilled play' thing for the 1st level PCs to do is just beat feet out of there and roll up Stumpy #2! Yeah, the tools exist in theory for Ruggles Quick Finger to say "but he's my friend, I try to disengage the trap!" Heck, it is just THERE, but it would be a stupid move rewarded with the Thief player getting roll up Ruggles Quick Finger #2 as well... (or maybe not, but the players need to think about the GAME and the meta-game, and calculate based on the virtually zero value of a fresh level 1 PC). Right. Now, I suppose that some players might also think in the gamist terms above, but BW has mechanics that will push back against that too! That is, player choices have teeth in a few ways, and making such a cold-hearted choice as abandoning your dwarf friend would certainly be character defining! It is a subtle distinction to some perhaps, but I get it, yes. I agree with the analysis as well. Right, PbtA leaves this mainly on the GM side because it is the GM who asks all these 'questions' and then is bound USING HIS OWN JUDGMENT to frame the answers into scenes (except in the cases of bonds, alignment, and general character backstory where the players have pretty much limitless authority). BW doesn't specifically talk about asking questions and such, but it is giving the player the ability to invoke things like Wises or Circles. In my game you can invoke your plot point (inspiration basically, but better than the WotC version of it) to leverage an attribute of your PC into a new fiction element which you desire. So it could come close to being something like a Circles check (IE you would say "My cousin shows up, see here he's listed on my sheet as a contact I got from my family background starting boon."). There wouldn't be a check, although since it would almost certainly be in the context of a challenge that is a bit moot I think. [/QUOTE]
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