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<blockquote data-quote="AbdulAlhazred" data-source="post: 8322240" data-attributes="member: 82106"><p>Right, so clearly to bring back to the topic at hand, we don't seem to be able to entirely articulate reasons why the border should be here vs over there at that other rock in terms of game process either, IMHO. People can often say that something is 'over the edge', but we need to be careful to evaluate what that really means in practice, and I personally think it is OK to ask if something is really going to far, or is it just that a particular player or GM has not done X before and is getting defensive by drawing a line.</p><p></p><p>I'm not sure why that is problematic. In a classic D&D game you could implement your inventory that way. You pick 'adventuring gear' and the GM says "OK, it weighs 42 lbs and cost 25 GP" and then you get to pick within those constraints as you go along. I mean, there are valid objections that can be lodged in terms of skilled play, etc. but they get down into the weeds of exactly how you define those things, so not clearly breaking that paradigm.</p><p></p><p>Oh, I'm sure absolutely anything would be a problem for SOMEONE. Probably someone on this thread! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yeah, and I'm not a fire eater when it comes to what I want out of play either. I do feel its lack when it isn't there though, sometimes acutely.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8322240, member: 82106"] Right, so clearly to bring back to the topic at hand, we don't seem to be able to entirely articulate reasons why the border should be here vs over there at that other rock in terms of game process either, IMHO. People can often say that something is 'over the edge', but we need to be careful to evaluate what that really means in practice, and I personally think it is OK to ask if something is really going to far, or is it just that a particular player or GM has not done X before and is getting defensive by drawing a line. I'm not sure why that is problematic. In a classic D&D game you could implement your inventory that way. You pick 'adventuring gear' and the GM says "OK, it weighs 42 lbs and cost 25 GP" and then you get to pick within those constraints as you go along. I mean, there are valid objections that can be lodged in terms of skilled play, etc. but they get down into the weeds of exactly how you define those things, so not clearly breaking that paradigm. Oh, I'm sure absolutely anything would be a problem for SOMEONE. Probably someone on this thread! :) Yeah, and I'm not a fire eater when it comes to what I want out of play either. I do feel its lack when it isn't there though, sometimes acutely. [/QUOTE]
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