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<blockquote data-quote="pemerton" data-source="post: 8324722" data-attributes="member: 42582"><p>In my Classic Traveller game I am just ignoring nuclear weapons. I think they add nothing to the game except the problems you identify. As far as ship-to-ship missiles are concerned, we just use the regular Book 2 ones. Space combat is already bad enough, in the sense that the cost to repair even minor damage to a ship is in the millions of credits. From memory we've had three space combats in 20+ sessions: in one the PCs defeated an enemy vessel; in one they abandoned their vessel and ended up being able to steal the NPCs'; and in the third they suffered one hit (to the vessel formerly belonging to the NPCs) before being able to escape, and had to sell the orbital laboratory that was one of the ship's vehicles in order to pay for the repairs to their damaged M-drive.</p><p></p><p>We do have one PC who has Battle Dress and a PGMP-13, but no Battle Dress skill (only Vacc Suit) which means that he risks injury when he discharges the heavy energy weapon. So far he's only done it once. Obviously if the PCs ever found themselves attacked by a troop of Imperial Marines similarly equipped they'd just all be dead: I keep this in mind when I'm framing encounters and conflicts in the game!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8324722, member: 42582"] In my Classic Traveller game I am just ignoring nuclear weapons. I think they add nothing to the game except the problems you identify. As far as ship-to-ship missiles are concerned, we just use the regular Book 2 ones. Space combat is already bad enough, in the sense that the cost to repair even minor damage to a ship is in the millions of credits. From memory we've had three space combats in 20+ sessions: in one the PCs defeated an enemy vessel; in one they abandoned their vessel and ended up being able to steal the NPCs'; and in the third they suffered one hit (to the vessel formerly belonging to the NPCs) before being able to escape, and had to sell the orbital laboratory that was one of the ship's vehicles in order to pay for the repairs to their damaged M-drive. We do have one PC who has Battle Dress and a PGMP-13, but no Battle Dress skill (only Vacc Suit) which means that he risks injury when he discharges the heavy energy weapon. So far he's only done it once. Obviously if the PCs ever found themselves attacked by a troop of Imperial Marines similarly equipped they'd just all be dead: I keep this in mind when I'm framing encounters and conflicts in the game! [/QUOTE]
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