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<blockquote data-quote="AbdulAlhazred" data-source="post: 8325133" data-attributes="member: 82106"><p>Right, it isn't all bad. In fact it is a bit 'realistic' in the sense that any society where a few individuals can operate with little probability of disaster no matter what they do would soon devolve into total chaos. So, unless you posit a basically lawless milieu then at best PCs might be able to get away with some stuff for a while, or perhaps ingratiate themselves with the power structure to a degree and skate around the worst of it. At least until their patrons decide they are too much of a liability! </p><p></p><p>I don't think it is hard to do in Traveller, though it seems like the party inevitably lives on the edge. As you say, repairs to ships are astronomically expensive. So space combat is not really much of an option except as a last resort kind of thing. I suspect it is reasonable to conceive of nuclear missiles as a thing that is not schlepped around by civilians or even police, given their obvious drawbacks if falling into the wrong hands. The books don't really say, but my approach was "If you are stupid enough to attack an Azhanti High Lightning class Imperial battlecruiser, it will just dust you off with a nuke, have fun." Your average 800 ton heavy police/local military type vessel? Probably doesn't carry a nuke at all, if it does its in the hold under lock and key and the captain lacks authority to deploy it. </p><p></p><p>I seem to remember I ran a couple of mercenary campaigns where the PCs got to handle some of the nastier weapons here and there, but they never OWNED them. Nor did they fight anyone that was equally well-equipped as it would be a blood bath! If you get into Striker and High Guard stuff, where the really serious military hardware lives, well, Imperial troops with Tech 15 Grav Tanks armed with rapid-fire FGMPs and such are pretty much starships flying around on the ground! And the REAL Imperial navy ships mass up in the 100k ton and up category, sport terawatt energy weapons, 1000's of turrets, bay weapons, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8325133, member: 82106"] Right, it isn't all bad. In fact it is a bit 'realistic' in the sense that any society where a few individuals can operate with little probability of disaster no matter what they do would soon devolve into total chaos. So, unless you posit a basically lawless milieu then at best PCs might be able to get away with some stuff for a while, or perhaps ingratiate themselves with the power structure to a degree and skate around the worst of it. At least until their patrons decide they are too much of a liability! I don't think it is hard to do in Traveller, though it seems like the party inevitably lives on the edge. As you say, repairs to ships are astronomically expensive. So space combat is not really much of an option except as a last resort kind of thing. I suspect it is reasonable to conceive of nuclear missiles as a thing that is not schlepped around by civilians or even police, given their obvious drawbacks if falling into the wrong hands. The books don't really say, but my approach was "If you are stupid enough to attack an Azhanti High Lightning class Imperial battlecruiser, it will just dust you off with a nuke, have fun." Your average 800 ton heavy police/local military type vessel? Probably doesn't carry a nuke at all, if it does its in the hold under lock and key and the captain lacks authority to deploy it. I seem to remember I ran a couple of mercenary campaigns where the PCs got to handle some of the nastier weapons here and there, but they never OWNED them. Nor did they fight anyone that was equally well-equipped as it would be a blood bath! If you get into Striker and High Guard stuff, where the really serious military hardware lives, well, Imperial troops with Tech 15 Grav Tanks armed with rapid-fire FGMPs and such are pretty much starships flying around on the ground! And the REAL Imperial navy ships mass up in the 100k ton and up category, sport terawatt energy weapons, 1000's of turrets, bay weapons, etc. [/QUOTE]
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