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<blockquote data-quote="AbdulAlhazred" data-source="post: 8330945" data-attributes="member: 82106"><p>lol, no, it just seems to be a common refrain, the idea that somehow having a hodge-podge of different subsystems and resource types magically has some benefit.</p><p></p><p>Mmmm, yeah, I mean every theory gets explored in the early days of developing some new genre or activity. Nothing about that quest surprises me. I think there was a time (though honestly it is sometimes hard to know) when I probably thought that making things very realistic would somehow produce a game where players would act 'like they would in real life' and that somehow that would be a good thing. I admit, I was probably about 15 at that point... </p><p></p><p>And I can distinctly remember EVEN BACK THEN being a bit suspicious of all the extra rubbish you had to put on your character sheet in 1e (well compared with Holmes Basic, which is what we mostly played before that). lol. I always did like Traveller back then for being both vastly simpler and more unified and yet at the same time far less abstract (well, than D&D...).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8330945, member: 82106"] lol, no, it just seems to be a common refrain, the idea that somehow having a hodge-podge of different subsystems and resource types magically has some benefit. Mmmm, yeah, I mean every theory gets explored in the early days of developing some new genre or activity. Nothing about that quest surprises me. I think there was a time (though honestly it is sometimes hard to know) when I probably thought that making things very realistic would somehow produce a game where players would act 'like they would in real life' and that somehow that would be a good thing. I admit, I was probably about 15 at that point... And I can distinctly remember EVEN BACK THEN being a bit suspicious of all the extra rubbish you had to put on your character sheet in 1e (well compared with Holmes Basic, which is what we mostly played before that). lol. I always did like Traveller back then for being both vastly simpler and more unified and yet at the same time far less abstract (well, than D&D...). [/QUOTE]
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