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<blockquote data-quote="AbdulAlhazred" data-source="post: 8331794" data-attributes="member: 82106"><p>I don't know about warefare, in terms of mechanical wargaming type support, that would have to be introduced through another level of mechanics perhaps. OTOH I think the basic 'clan politics' and family loyalties, court intrigue, rivalries, etc., all filtered through the lens of the whole highly cultured, artistic/craftsmanly/scholarly sort of lens would not be too hard to achieve in BW. </p><p></p><p>The huge difference would be in process. The players would be doing things like Wises or Circles and describing elements of the setting through the intents of those checks, etc. They could do things like invoke the appearance of a contact or family member in an appropriate context, for example. You would maybe want to put in some rules/conventions on things like beliefs, and maybe build in some kind of background creation process that hooked you up into the early Tokugawa Court or something like that. There might need to be some reflavoring and tweaks to spell casting and such, I'm not sure. Really only ever played Mouse Guard.</p><p></p><p>PbtA would be a good approach too. I mean, it doesn't take too much imagination to think up an agenda and some processes that would give you a milieu of intrigue and clan rivalry with an emphasis on family, honor, and skill. I'd assume playbooks would cover various sorts of social roles, though I'd consider carefully, sometimes there are more clever and interesting ways to slice and dice things in that regard (IE having a 'samurai playbook' sounds obvious, but maybe instead your playbook might reflect your goals and personality instead, and your social role might be more malleable and less explicit). I think I would aim for something a bit closer to AW than to DW, for example (and I am really woefully under informed on other PbtA incarnations at this point).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8331794, member: 82106"] I don't know about warefare, in terms of mechanical wargaming type support, that would have to be introduced through another level of mechanics perhaps. OTOH I think the basic 'clan politics' and family loyalties, court intrigue, rivalries, etc., all filtered through the lens of the whole highly cultured, artistic/craftsmanly/scholarly sort of lens would not be too hard to achieve in BW. The huge difference would be in process. The players would be doing things like Wises or Circles and describing elements of the setting through the intents of those checks, etc. They could do things like invoke the appearance of a contact or family member in an appropriate context, for example. You would maybe want to put in some rules/conventions on things like beliefs, and maybe build in some kind of background creation process that hooked you up into the early Tokugawa Court or something like that. There might need to be some reflavoring and tweaks to spell casting and such, I'm not sure. Really only ever played Mouse Guard. PbtA would be a good approach too. I mean, it doesn't take too much imagination to think up an agenda and some processes that would give you a milieu of intrigue and clan rivalry with an emphasis on family, honor, and skill. I'd assume playbooks would cover various sorts of social roles, though I'd consider carefully, sometimes there are more clever and interesting ways to slice and dice things in that regard (IE having a 'samurai playbook' sounds obvious, but maybe instead your playbook might reflect your goals and personality instead, and your social role might be more malleable and less explicit). I think I would aim for something a bit closer to AW than to DW, for example (and I am really woefully under informed on other PbtA incarnations at this point). [/QUOTE]
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