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<blockquote data-quote="Numidius" data-source="post: 8358497" data-attributes="member: 6972053"><p>Last session I let my players run the fight between npc aggressive young blue dragon (eager to occupy the haven of) and the npc fallen cloud giant ruler of the mountain; a female paladin of Ket, dear captive of the aforementioned giant, in the mix; their minions, also (after sessions of setting it up due to consequences of actions by the party). </p><p></p><p>Just, like, out of the blue. They accepted and engaged in it. </p><p></p><p>We went all diegetic, no character sheets on the table; plain language declarations, outcomes of rolls were described by them, mostly. </p><p>I ran the supporting factions with a backstory not yet fully revealed, like dwarves in debt to the giant, hobgoblins in the pay of Ket, imprisoned patrol of Ket, who could help, or hinder, depending on players actions. </p><p></p><p>Cloud giant firing anti-aircraft crossbow, dragon breathing lightning: dice rolled poorly for both (D20 vs D20 w dis/advantage) </p><p>Ground combat ensues, maneuvers on both sides, without a decisive outcome (2D6 vs 2D6 w dis/adv).</p><p>Giant retreats into underground lair, its player hinting at pre-planned traps as last resort. Dragon follows him anyway aggressively and breaths in closed environment hurting giant ; trap is operated: vault collapses, dragon is wounded. Enters paladin (run by dragon player), but soon she needs to flee to save her own life. </p><p>Dragon tries to break free desperately while giant delivers a killing blow: opposed roll (D20s) favors the cloud giant, who is now blocked inside the big dungeon, wherein the pc party is located. </p><p></p><p>When a single powerful individual (paladin, druid...) had to confront a group of people, or a solid obstacle (parley/command dwarves, or hobbies; survive dragon-cast flood, escape the giant's garden of stone...), I went with D20 vs 3D6, granting dis/advantage when appropriate. </p><p></p><p>Tactics employed, use of ambiance and terrain, twists, ideas, all came from the players extemporaneously, I limited myself to refereeing and adjudicating rolls vs the other factions, and their reactions when faced. </p><p></p><p>Ala Free Kriegsspiel Revival...</p></blockquote><p></p>
[QUOTE="Numidius, post: 8358497, member: 6972053"] Last session I let my players run the fight between npc aggressive young blue dragon (eager to occupy the haven of) and the npc fallen cloud giant ruler of the mountain; a female paladin of Ket, dear captive of the aforementioned giant, in the mix; their minions, also (after sessions of setting it up due to consequences of actions by the party). Just, like, out of the blue. They accepted and engaged in it. We went all diegetic, no character sheets on the table; plain language declarations, outcomes of rolls were described by them, mostly. I ran the supporting factions with a backstory not yet fully revealed, like dwarves in debt to the giant, hobgoblins in the pay of Ket, imprisoned patrol of Ket, who could help, or hinder, depending on players actions. Cloud giant firing anti-aircraft crossbow, dragon breathing lightning: dice rolled poorly for both (D20 vs D20 w dis/advantage) Ground combat ensues, maneuvers on both sides, without a decisive outcome (2D6 vs 2D6 w dis/adv). Giant retreats into underground lair, its player hinting at pre-planned traps as last resort. Dragon follows him anyway aggressively and breaths in closed environment hurting giant ; trap is operated: vault collapses, dragon is wounded. Enters paladin (run by dragon player), but soon she needs to flee to save her own life. Dragon tries to break free desperately while giant delivers a killing blow: opposed roll (D20s) favors the cloud giant, who is now blocked inside the big dungeon, wherein the pc party is located. When a single powerful individual (paladin, druid...) had to confront a group of people, or a solid obstacle (parley/command dwarves, or hobbies; survive dragon-cast flood, escape the giant's garden of stone...), I went with D20 vs 3D6, granting dis/advantage when appropriate. Tactics employed, use of ambiance and terrain, twists, ideas, all came from the players extemporaneously, I limited myself to refereeing and adjudicating rolls vs the other factions, and their reactions when faced. Ala Free Kriegsspiel Revival... [/QUOTE]
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