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Story, rails, and running games
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<blockquote data-quote="overgeeked" data-source="post: 8678122" data-attributes="member: 86653"><p>My reaction is to the concept of rails and railroading. For me, RPGs are about player agency. That's the point of them. Anything that violates player agency is bad. Like railroading.</p><p></p><p>Railroading is the negation of player agency so that the referee's story, plot, module, etc can be preserved. </p><p></p><p>I am against that.</p><p></p><p>But, really importantly, that's not actually what Brennan is talking about in that clip. The context is lost and, as always, the context is important. He's using the word rails but not with the typical meaning it's used.</p><p></p><p>Taking out the problematic word rails and restating his point it would read something like this: </p><p></p><p>The <strong><em>character</em></strong> wants to solve their problem by taking the most direct path and in the most efficient manner possible. The <em><strong>player</strong></em> wants an interesting and engaging story. The job of the <em><strong>referee</strong></em> is to give them "both" what they want by making the "most direct path" an interesting and engaging story.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8678122, member: 86653"] My reaction is to the concept of rails and railroading. For me, RPGs are about player agency. That's the point of them. Anything that violates player agency is bad. Like railroading. Railroading is the negation of player agency so that the referee's story, plot, module, etc can be preserved. I am against that. But, really importantly, that's not actually what Brennan is talking about in that clip. The context is lost and, as always, the context is important. He's using the word rails but not with the typical meaning it's used. Taking out the problematic word rails and restating his point it would read something like this: The [B][I]character[/I][/B] wants to solve their problem by taking the most direct path and in the most efficient manner possible. The [I][B]player[/B][/I] wants an interesting and engaging story. The job of the [I][B]referee[/B][/I] is to give them "both" what they want by making the "most direct path" an interesting and engaging story. [/QUOTE]
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