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<blockquote data-quote="overgeeked" data-source="post: 8678204" data-attributes="member: 86653"><p>I thought the same at first. But I don't think he's talking about illusionism at all. The rest of the video provides a lot of context to the statement. He's talking about players giving him backstories and him mining the backstories for plot hooks and NPCs and dangling those NPCs and plot hooks in front of the characters to interact with. So the goal the characters are trying to achieve in the easiest way possible is a player-defined one and he's saying the referee is there to make achieving that goal interesting to play through by providing obstacles.</p><p></p><p>I'm definitely more in the realm of emergent story myself. But I don't think he's actually talking about story per se. It sounds more like he's talking about putting interesting obstacles in the players' path.</p><p></p><p>The player provides a backstory to the referee and the referee mines that for plot hooks and NPCs. The player provides the story hooks and the referee jazzes them up and makes sure completion of those hooks is interesting and surprising. </p><p></p><p>Earlier in that bit he talks about how he wants, as a player to not think about his character's arc. He wants immersion and to be in the character. I think he's coming at this same idea from the referee's side. Keep the players as immersed as possible and seed the plot hooks from their characters' backstories and play to see what happens.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8678204, member: 86653"] I thought the same at first. But I don't think he's talking about illusionism at all. The rest of the video provides a lot of context to the statement. He's talking about players giving him backstories and him mining the backstories for plot hooks and NPCs and dangling those NPCs and plot hooks in front of the characters to interact with. So the goal the characters are trying to achieve in the easiest way possible is a player-defined one and he's saying the referee is there to make achieving that goal interesting to play through by providing obstacles. I'm definitely more in the realm of emergent story myself. But I don't think he's actually talking about story per se. It sounds more like he's talking about putting interesting obstacles in the players' path. The player provides a backstory to the referee and the referee mines that for plot hooks and NPCs. The player provides the story hooks and the referee jazzes them up and makes sure completion of those hooks is interesting and surprising. Earlier in that bit he talks about how he wants, as a player to not think about his character's arc. He wants immersion and to be in the character. I think he's coming at this same idea from the referee's side. Keep the players as immersed as possible and seed the plot hooks from their characters' backstories and play to see what happens. [/QUOTE]
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