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Story suggestions wanted for making Durnan a magical creature (Tales from the Yawning Portal Content)
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<blockquote data-quote="Naito8147" data-source="post: 7927977" data-attributes="member: 7021189"><p>I'm running my group through Tales from the Yawning Portal. Its sort of an alt-campaign so I want to make it as streamlined as possible, basically getting the group from dungeon to dungeon without any of the world building in between.</p><p></p><p>To this end I was thinking Durnan, (the barkeep of the Yawning Portal) some sort of magical being. For those who have played Witcher 3 imagine a Gaunter O'Dimm type character. Basically a being that is either testing or messing with the group, wanting them to complete the 7 dungeons for some purpose. </p><p>I was thinking that at the end of Sunless Citadel, he could reveal himself and demonstrate his power, for example freezing all the other inhabitants in the bar in time as his offer is revealed. Maybe there is an artifact split into 7 pieces, a piece at the end of each dungeon, which when combined lead to something Durnan wants. </p><p></p><p>I thought this might work well as upon leaving the inn, the goup could be in a completely different part of the world, near the next dungeon in the book , reducing down-time between dungeons. </p><p></p><p>Any advice or suggestions would be really appreciated. Its my first time DM'ing and the quicker and easier I can get the group into the dungeons and areas covered in the book the better.</p></blockquote><p></p>
[QUOTE="Naito8147, post: 7927977, member: 7021189"] I'm running my group through Tales from the Yawning Portal. Its sort of an alt-campaign so I want to make it as streamlined as possible, basically getting the group from dungeon to dungeon without any of the world building in between. To this end I was thinking Durnan, (the barkeep of the Yawning Portal) some sort of magical being. For those who have played Witcher 3 imagine a Gaunter O'Dimm type character. Basically a being that is either testing or messing with the group, wanting them to complete the 7 dungeons for some purpose. I was thinking that at the end of Sunless Citadel, he could reveal himself and demonstrate his power, for example freezing all the other inhabitants in the bar in time as his offer is revealed. Maybe there is an artifact split into 7 pieces, a piece at the end of each dungeon, which when combined lead to something Durnan wants. I thought this might work well as upon leaving the inn, the goup could be in a completely different part of the world, near the next dungeon in the book , reducing down-time between dungeons. Any advice or suggestions would be really appreciated. Its my first time DM'ing and the quicker and easier I can get the group into the dungeons and areas covered in the book the better. [/QUOTE]
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Story suggestions wanted for making Durnan a magical creature (Tales from the Yawning Portal Content)
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