StoryART Games - Is now reviewing manuscripts and portfolios

StoryART Games is currently accepting manuscripts and reviewing portfolios for the following paid - contracted positions.

Fantasy Cartographer
Science Fiction Cartographer
Story Assistant Writer - Fantasy
Story Assistant Writer - Science Fiction

Illustrator - Strength is Storyboards / Panels Pro. Comics experience helpful.
Illustrator - Strength is Character Concept Work, Portraits and Wardrobe
Illustrator - Strength is Scenery from Fantasy to Science Fiction

Professional small start up company with full time staff is looking for some part time contractors to pick up the slack. We run a tight ship and have a hard nosed production and project manager. Please only email or post interest if you can turn around assigned projects in a reasonable time frame. If you are kinda sorta wondering about trying this out this is not for you.

I will try to answer some of the questions I most often see posted here proactively.

How much do we pay?

Payment covers an enormous amount of ground depending on whether we are purchasing the rights and the original for a piece of artwork, say in color by an artist with considerable industry experience as opposed to a spot piece of black and white work where we only purchase the rights to publish it inside our books / use it on our website for marketing etc...

Can you give me an idea of how much this is?

Sure. We have paid artists as low as $40.00 for a very simple item. Let's say we hire an artist to perform illustrations for borders, page numbers and other decorative pieces parts for a book. Our creative team puts their heads together and we spec. out say a package of ten different pieces that will be combined to create the borders and decorative bits. The most simple of those pieces in black and white we have paid $40.00 for. The entire body of work however, all ten pieces combined in this particular case earned the artist around $650.00. This was all black and white interior line art.

What about more complex stuff? Well really the price is negotiated and put into a contract. There are a fair number of variables involved. Are you a named industry artist? Will the presence of your artwork as a cover or as a featured artist on the project = book sales later on? Will you generate enthusiasm with other potential artists by having you on the team? How many pieces do we agree for you to do. There is a little bit of a trade off between quantity and steadiness of work and pay per piece.

What is the highest we've paid for artwork on our current projects?

That, my friend is something that I won't be discussing. What I can tell you however is that we are a start-up and that while we have a real art budget and real start up capital we aren't making the big bucks. Will we be spending money on art for each book in our release schedule? Absolutely. Should you quit your day job right now? LOL. :p

Our company website will be going live next week. That will hopefully generate some additional buzz and interest. We have a core crew that has been working on the projects for about four months now.

So we are brand spanking new. Newbie, newbie new. Is it risk to start up a company? Yes it absolutely is. Could all our books flop? Yep. They could flop spectacularly. :D However our project manager has promised to destroy the universe if this happens so we are not worried. In all seriousness we have all been working very hard on this. Our books will be rather nice.

What do I do if I'm interested?

If you email me with interest in a position please do me the courtesy of providing me with some basics. Your real name for starters. Ultimately if you come on board you and I will be talking directly a great deal. Either in emails, on the telephone, in conference calls, etc...

I will not bother reading writing submissions and samples, or review portfolios from anonymous sources. Please give me a day or two to respond to your email or your post. I will try to respond to everyone as soon as I can.

Do writers and artists work under a contract?

Yes. Nobody touches our projects without an NDA (Non Disclosure Agreement) and agreed terms for payment, ownership, rights of use, etc.. All pretty standard industry stuff really.

How old do I have to be?

Frankly if you are under 18 I can't hire you. If you are over 18, mature, reliable, can meet deadlines and talented lets talk. If you are under 18 we have a possibility for an intern position in 2005 but it absolutely requires parental approval. Please hold off on intern requests until I post for them.

How big is your staff?

We currently have, at last count, 16 people working on our projects. That includes some play-tester folks, artists, writers, an editor or two, artists and that hard arse project manager guy.

Do we have a big fancy cool office?

Heck no. We are burning our life savings away like the crazy fools that we are, going for that dream of doing the job we've always wanted to do. Which is create games, books and comic book materials for publication. All of us work from home. Most of us have day jobs.

How much work is there?

Do you have the creative skills of a Leonardo? Can you draw and paint like a pre-Raphaelite master? Are you a god with photoshop? Can you write like Jules Verne? Great! I've got a project with your name on it!

Can you keep a deadline? Even better.

Are you all of these things with no life and only the crazy foolish ambition to create games, book and comic materials? I can positively crush the life out of you with work. :]

What happens if I miss deadlines?

That depends on what we're talking about. Generally speaking we try to work with folks as much as we can. We have paid bonuses to artists for finishing ahead of schedule. This doesn't mean that you are guaranteed a bonus if you turn in your work ahead of time but it IS something that we've done before on our current projects. Have we gently booted people off the project who are mister of miss enthusiasm during the first week but never turn in a stitch of work, not even a rough draft? Yes. Sadly this happens more often than you would ever guess with new / bright / shiny / enthusiastic artists and writers. That is why I harp on whether you can keep a schedule or deadline as being important.

Ok its almost 3:00 am here. Which means I get to wrap up MY work day in another hour.

Post here or email me if you have an interest.

Edward Kann
StoryART Games
edward_kann@yahoo.com

Company email will be up when our website goes live. I will be reachable at that point at edwardkann@storyartgames.com.
 

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Art and Prose

Thank you to everyone who has kindly responded to our posting so far.

Artwork:

There are four pieces of artwork from our fantasy project in my signature if it is visible. Website construction may cause it to flicker in and out today. Realistic black and white artwork and fairly realistic color pieces are what we are looking for, although the number of color pieces we can afford at this point in the game are fairly limited.

I love anime but we won't be doing anything in an anime style or with an anime look. Not even a little bit. Sorry anime fans we'll try and catch up with you awesome artists on other projects.

For both of our book lines we are approaching layout and style in a more "making of the film book" or comic style but with a realistic tone to the artwork. When we talk about showing a pan of the city from the air we want images that are more like storyboards for pre-location work in a film or storyboard work for a graphic novel. A fair amount of panel work and illustrations that are often tied directly into the unfolding story.

Fantasy Illustrations Influences

John Howe - location illustrations for the LOTR film. Style not content. What we are producing has zero in common with LOTR except that it is a fantasy genre story line and setting.

Alan Lee- LOTR making of books again. sketchwork styles for realistic line artwork for locations and equipment.

Michael Kaluta - the Studio works, covers and associated material from his vast and most excellent portfolio.

Edgar Rice Burroughs - illustrations and covers from Argosy All Story Weekly and other similar works.

In working on the books we have an approach that is a bit work intensive. Not sure how many groups pour hours into the little details, if you all approach your campaign and adventure books like this then you have my sympathy. For example: We want to include iconic religious statues and monuments into our background and location artwork and so Samantha, Tony and I might invest many dozens of hours creating the fictional art history of our world. How did religious icons and statues evolve, what were the figures, what cultures used them, how does the city layer itself over time so that it includes old temples of the imperial cults that have been adapted into bascilicas for the holy orders and the saints, who are the saints, what symbols are included in their icons and how do their statues look? Phew, how is that for a run on sentence? ;) I think I've invested something like fifty or seventy hours of work just into pouring over books of statues and religious icons to help in working up our own fantasy art history.

Doing it like this is hard work but in the end feels very rewarding. The setting and story line, probably not to everyone, but from my point of view are so inspirational that they ~demand~ nothing less than my absolute full attention and best work every single day.

Writers of Inspiration

We don't expect everyone we work with to be a master author. Heck, we are new at this ourselves in many ways despite having written and worked on games now for fun for 30 years. But we do have some guiding lights that inspire us and make us want to achieve great things in our prose.

Fritz Leiber
Philip K. Dick
Isaac Asimov
..to be honest the list of writers that inspire me in novels and comics would probably fill such a huge page that it is not really productive to go into that.

Lets see, for writing projects we are looking for writers to take a rough draft of a chapter or adventure and make it really sing. So the process will generally be; we send a writer a chapter that they are enthusiastic to invest themselves in of rough material with some basic skeleton for layout and even some roughs for art and maps to refer to and cut the writer loose to turn it into something worthy of the story and the world as final product. That means writing narrative scenes, dialogue for story pieces that are read to the players of scenes that are important to the plot but happen "off camera" from the player characters, etc..

We have some pretty great idea people here but the idea people understand that making a great project requires the talents of several people, all playing to their strengths. I can write reasonably well and with editing could probably put out some pretty good .pdf work. Even so I believe the material will be stronger and that the body of work that we present in a finished product will benefit greatly by having several sets of eyes looking them over and adding inspiration.

The setting and the potential for the stories and characters really demands some excellent work. Even more important the game masters and players that purchase our books deserve to get the very best work that we can possibly produce. These books are not us practicing at doing good work. They are in every way going to be our very, very, very, best attempts at producing our own personal masterpieces to share with our audience. That is the very least we can do for customers kind enough to buy our books and spend their own valuable time reading our stories.

...or my really long winded forum postings... :D As you can see I need an editor in the worst way, one that I can carry stapled to my keyboard at all times. :heh:

Btw:

We are doing a lot of website hammering and sawing this week so I apologize if my banner signature blinks in and out occasionally. I will try to keep an eye on it. If you can see the banner you can get a little bit of an idea of our artistic flavor for the fantasy books, at least in part.

Great to be finally talking about some of this but now its time to get my mind back onto making books. I'll check back in tomorrow to follow up and answer any questions that I can for those who are curious.

Once again. Thank you everyone who has sent us interest. The enthusiasm and support from the community here is really outstanding and encouraging.

Onward!

Edward Kann
StoryART Games
 





Everyone has been really great in providing us with interest. I have received almost one hundred responses since posting this message.

I will get in touch with EVERYONE who queried today, setting aside my work load to spend some time touching base with each and every person.

I will leave the doors open one more day on this and then close up applications.

Thank you all so very much for taking the time to forward your great portfolios to me to review. There is so much talent and hard work out there available to support us start up game companies that this has been a very encouraging experience.

There is a whole lot of excellent talent and spirit out there! Wow!

Edward Kann
StoryART Games
 

Thank you to everyone who took the time to contact us regarding our projects. What a great group of people gather here at EN World!

Please consider this posting for writers and artists closed at this time. As new opportunities open up for us I will look forward to posting for artists and writers here again.

Onward!

Edward Kann
StoryART Games
 

Website looks really nice. There's some good-looking artwork in your upcoming products.

One question that I couldn't find an answer to on your site: will your products be print products or PDFs, or will you be offering both options?
 

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