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Storyline advice for a psionics themed game.
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<blockquote data-quote="Lawngnome4hire" data-source="post: 6381807" data-attributes="member: 57743"><p>I'm working on a psionics themed game using the fantastic Dreamscarred Press products, and borrowing a bit from old AD&D lore. I have a basic outline on the story and setting but could use a few suggestions to make it more interesting.</p><p></p><p>Here's the basic outline for the setting. Years ago (I haven't set an exact time frame yet) an Illithid Dreadnought spelljamming ship (with illithids replaced by phrenic scourge and friends) was carrying a large supply of slaves of various races to an outpost when it was attacked by Automatons (constructs created to defeat the phrenic hedgemony in psionic bestiary). The dreadnought crashed on a barely habitable world where the survivors of the crash spread out and multiplied, populating the world (or at least part of it). A lone phrenic scourge survived the crash by placing itself into stasis, and has remained in stasis ever since.</p><p></p><p>The various races spread out, a few branching off and creating their own societies, some of the more tolerant races banded together and have built cities. The plan is for there to be no strong nations, just independant city states, this will be a points of light style world, where the world is extremely dangerous and populated by all kinds of psionic monsters and other dangers. Over the years the races have forgotten much of their history due to the need to overcome such extreme hardships, so there will be some lore letting them know that they are not originally from this world, but they won't have many details. Since their ancestors were enslaved and experimented on by the phrenic, they will have no knowledge of arcane or divine magic, or the gods, psionics will be the only source of power.</p><p></p><p>At some point the players will be lead to the crash site and will explore it and it's surroundings (I'll be building that up into a sort of super-dungeon crawl). While exploring the crash they will discover the lone survivor and "accidentally" release it from stasis. It will then escape, and start implanting various humanoids who will grow into a sizable force of the various types of phrenic. The players will have to stop the phrenic from spreading and taking over.</p><p></p><p>I thought I might kick the game off by having a force of goblins, lead by a blue, stumble across some phrenic based psionic technology that is above the level of what is normally available and start causing problems. But I'd like to use something a little more creative than the stereo typical goblin activity to start things off.</p><p></p><p>So what do you think? Have any suggestions for ways to make things more interesting?</p></blockquote><p></p>
[QUOTE="Lawngnome4hire, post: 6381807, member: 57743"] I'm working on a psionics themed game using the fantastic Dreamscarred Press products, and borrowing a bit from old AD&D lore. I have a basic outline on the story and setting but could use a few suggestions to make it more interesting. Here's the basic outline for the setting. Years ago (I haven't set an exact time frame yet) an Illithid Dreadnought spelljamming ship (with illithids replaced by phrenic scourge and friends) was carrying a large supply of slaves of various races to an outpost when it was attacked by Automatons (constructs created to defeat the phrenic hedgemony in psionic bestiary). The dreadnought crashed on a barely habitable world where the survivors of the crash spread out and multiplied, populating the world (or at least part of it). A lone phrenic scourge survived the crash by placing itself into stasis, and has remained in stasis ever since. The various races spread out, a few branching off and creating their own societies, some of the more tolerant races banded together and have built cities. The plan is for there to be no strong nations, just independant city states, this will be a points of light style world, where the world is extremely dangerous and populated by all kinds of psionic monsters and other dangers. Over the years the races have forgotten much of their history due to the need to overcome such extreme hardships, so there will be some lore letting them know that they are not originally from this world, but they won't have many details. Since their ancestors were enslaved and experimented on by the phrenic, they will have no knowledge of arcane or divine magic, or the gods, psionics will be the only source of power. At some point the players will be lead to the crash site and will explore it and it's surroundings (I'll be building that up into a sort of super-dungeon crawl). While exploring the crash they will discover the lone survivor and "accidentally" release it from stasis. It will then escape, and start implanting various humanoids who will grow into a sizable force of the various types of phrenic. The players will have to stop the phrenic from spreading and taking over. I thought I might kick the game off by having a force of goblins, lead by a blue, stumble across some phrenic based psionic technology that is above the level of what is normally available and start causing problems. But I'd like to use something a little more creative than the stereo typical goblin activity to start things off. So what do you think? Have any suggestions for ways to make things more interesting? [/QUOTE]
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