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<blockquote data-quote="wedgeski" data-source="post: 6765240" data-attributes="member: 16212"><p>I like the current model and it suits my group. The big adventures are great for mining. Trickling monsters and PC options into the mix works very well for me. As long as the mega-adventure hardbacks are continually built with an eye for snapping out material and dropping it into home-brew, they could do that for the next ten years and I'd be happy. I'd have a shelf full of hardbacks with thousands of pages of usable stuff.</p><p></p><p>I yearn for Dragonlance, but knew it was way down the list of priorities even before CP talked about a sliver of a sliver. I doubt it'll happen for years, if ever.</p><p></p><p>I also miss the electronic tools. Not so much the character builder, as 5E builds are straightforward and we're not yet drowning in so much material that one is needed, but the Compendium in particular, and the monster builder in its final form was brilliant.</p><p></p><p>I never thought WotC would release an open license for 5E, and the longer we go without one, the more certain I become. A decent 3rd-party content market seems to be emerging anyway, and now they have the best of both worlds: control of their IP, <em>and</em> a thriving network. Why do they need an OGL again?</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6765240, member: 16212"] I like the current model and it suits my group. The big adventures are great for mining. Trickling monsters and PC options into the mix works very well for me. As long as the mega-adventure hardbacks are continually built with an eye for snapping out material and dropping it into home-brew, they could do that for the next ten years and I'd be happy. I'd have a shelf full of hardbacks with thousands of pages of usable stuff. I yearn for Dragonlance, but knew it was way down the list of priorities even before CP talked about a sliver of a sliver. I doubt it'll happen for years, if ever. I also miss the electronic tools. Not so much the character builder, as 5E builds are straightforward and we're not yet drowning in so much material that one is needed, but the Compendium in particular, and the monster builder in its final form was brilliant. I never thought WotC would release an open license for 5E, and the longer we go without one, the more certain I become. A decent 3rd-party content market seems to be emerging anyway, and now they have the best of both worlds: control of their IP, [I]and[/I] a thriving network. Why do they need an OGL again? [/QUOTE]
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