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Storypath Ultra and Curseborne
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9867368" data-attributes="member: 6801252"><p>You'll be delighted to know that "approaches" don't exist in SPU, I just looked for anything like what you're describing and couldn't find it.</p><p></p><p> Momentum as a group resource I personally enjoy but i see how some groups wouldn't like it. I like that anyone can bank extra hits into it, or draw on it, and how it rewards the group when characters fail and make nuisances of themselves. </p><p></p><p>But i think my group is very coordinated and communication driven for stuff like that, so its not causing any stress and the fact that it usually resets at the end of the session makes them just happy to see it used, rather than be picky about how. </p><p></p><p>The current books are street level (but more generous with power than v5 it feels like) but we've been promised non-street level content-- the book only goes up to 4 of an established 10 in power scale. That said bopping around and turningvwerewolves into picklejars might be doable, worldwide teleports def are. </p><p></p><p>Fae play a bit of a diff role as secret don't-talk-about-them-antagonists, but outcasts can be changelingish depending on the kind you are and what you want out of it, some might be primal etc instead. </p><p></p><p>Yeah, player creature types are pretty equal footing, its not a game concerned with balance, but it comes across as well balanced anywa, and momentum mechanics enhance that a lot.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9867368, member: 6801252"] You'll be delighted to know that "approaches" don't exist in SPU, I just looked for anything like what you're describing and couldn't find it. Momentum as a group resource I personally enjoy but i see how some groups wouldn't like it. I like that anyone can bank extra hits into it, or draw on it, and how it rewards the group when characters fail and make nuisances of themselves. But i think my group is very coordinated and communication driven for stuff like that, so its not causing any stress and the fact that it usually resets at the end of the session makes them just happy to see it used, rather than be picky about how. The current books are street level (but more generous with power than v5 it feels like) but we've been promised non-street level content-- the book only goes up to 4 of an established 10 in power scale. That said bopping around and turningvwerewolves into picklejars might be doable, worldwide teleports def are. Fae play a bit of a diff role as secret don't-talk-about-them-antagonists, but outcasts can be changelingish depending on the kind you are and what you want out of it, some might be primal etc instead. Yeah, player creature types are pretty equal footing, its not a game concerned with balance, but it comes across as well balanced anywa, and momentum mechanics enhance that a lot. [/QUOTE]
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