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<blockquote data-quote="Raven Crowking" data-source="post: 4996335" data-attributes="member: 18280"><p>From the other thread:</p><p></p><p></p><p style="margin-left: 20px">Victory conditions in D&D (for example) relate to scenarios. Any given session of D&D might have a number of victory conditions, often selected by the players (goals) and sometimes imposed by the DM. In the original game, the victory conditions were "survive", "explore", and "get treasure". Victory was measured by XP, gp, and character level, as well as items that increase character ability to achieve the three primary goals.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It would be fair to say that any given D&D session, or any given D&D scenario (if you like, even any given D&D encounter) is a game, but the overarching and ongoing campaign is a framework for that game, rather than being a game in and of itself.</p><p></p><p></p><p>It is, therefore, wrong (IMHO) to believe that RPGs don't have endgame conditions. They do. They just also have an overarching framework that allows for continuity of experience beyond those endgame conditions. That continuity of experience is a feature of the entertainment provided by RPGs, but is not a <em><strong>game</strong></em> feature.</p><p></p><p>This is in the same sense that a chess tournament has an overarching framework that allows for continuity of experience within the tourney, but that framework is not a feature of the actual chess games being played.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4996335, member: 18280"] From the other thread: [indent]Victory conditions in D&D (for example) relate to scenarios. Any given session of D&D might have a number of victory conditions, often selected by the players (goals) and sometimes imposed by the DM. In the original game, the victory conditions were "survive", "explore", and "get treasure". Victory was measured by XP, gp, and character level, as well as items that increase character ability to achieve the three primary goals. It would be fair to say that any given D&D session, or any given D&D scenario (if you like, even any given D&D encounter) is a game, but the overarching and ongoing campaign is a framework for that game, rather than being a game in and of itself.[/indent] It is, therefore, wrong (IMHO) to believe that RPGs don't have endgame conditions. They do. They just also have an overarching framework that allows for continuity of experience beyond those endgame conditions. That continuity of experience is a feature of the entertainment provided by RPGs, but is not a [i][b]game[/b][/i][b][/b] feature. This is in the same sense that a chess tournament has an overarching framework that allows for continuity of experience within the tourney, but that framework is not a feature of the actual chess games being played. RC [/QUOTE]
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