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<blockquote data-quote="ExploderWizard" data-source="post: 4996641" data-attributes="member: 66434"><p>It seems to me that you are the only one so far to label something right or wrong, please don't attribute that opinion to me. What gave you the idea that anything other than plain sandboxing is not roleplaying anymore? There is no one true way. As long as the players are playing the game from within the role rather than from without there isn't a thing keeping backstory, dastardly plots , and other compelling reasons for adventuring as part of a roleplaying game. </p><p> </p><p>To be even clearer, if the PC's are going into the cave of the Nutzbuster orc tribe to rescue the daughter of the ungrateful fat treacherous merchant who plans on selling them out to the orcs instead of for reasons of exploration and loot your roleplaying game is just fine. The players are focusing thier actions based on campaign (story) events. </p><p> </p><p>If the players start using "drama points" to dictate the narrative or otherwise impact the flow of the game from outside the perspective of thier role we start venturing into storytelling territory. </p><p> </p><p>The thing that is puzzling (not objectionable mind you) is why someone would proclaim to prefer a game primarily to tell a story and simultaneously become insulted that someone mentions the term "storytelling game" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p> </p><p>It truly boggles the mind.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4996641, member: 66434"] It seems to me that you are the only one so far to label something right or wrong, please don't attribute that opinion to me. What gave you the idea that anything other than plain sandboxing is not roleplaying anymore? There is no one true way. As long as the players are playing the game from within the role rather than from without there isn't a thing keeping backstory, dastardly plots , and other compelling reasons for adventuring as part of a roleplaying game. To be even clearer, if the PC's are going into the cave of the Nutzbuster orc tribe to rescue the daughter of the ungrateful fat treacherous merchant who plans on selling them out to the orcs instead of for reasons of exploration and loot your roleplaying game is just fine. The players are focusing thier actions based on campaign (story) events. If the players start using "drama points" to dictate the narrative or otherwise impact the flow of the game from outside the perspective of thier role we start venturing into storytelling territory. The thing that is puzzling (not objectionable mind you) is why someone would proclaim to prefer a game primarily to tell a story and simultaneously become insulted that someone mentions the term "storytelling game" :confused: It truly boggles the mind. [/QUOTE]
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