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<blockquote data-quote="Ariosto" data-source="post: 4998015" data-attributes="member: 80487"><p>Have you seen Hero Wars (now HeroQuest)? That's roughly what I came up with back in the '80s -- not the same game, of course, but the basic framework of freely defined factors, wagers and d20 roll-offs was the same.</p><p></p><p>Here's a bit from a review of the new (and apparently non-Gloranthan) HQ "core rules": That's the heart of the matter. Tarzan fights naked with a dagger and wins versus spears and rifles because he's Tarzan. Bart Simpson ...</p><p></p><p>Well, you get the idea, I hope. In Risus, we'd give him 6 dice. Why? He's <em>just that awesome</em>. And Batman 6 is a match for Superman 6, insofar as the characters act in keeping with their clichés (informed by comic-book tradition).</p><p></p><p>Moreover, in a story-telling game even losing a fight with a machine-gun nest is not going to leave Tarzan dead if that's not The Story. He has Plot Protection. Maybe The Villain has as well. That's really the point of going this route instead of letting things -- and characters! -- fall as they may. The Story does not get wrecked.</p><p></p><p>But of course that means there must be The Story in the first place. That does not mean a whole script (Ask the director of the latest Star Trek movie!), but it means not just nothing. Whether it means "the right kind", "the good kind" or "the fun kind" of story, ya gotta have <em>something</em> just a wee bit more specific in mind. As I've stated before, someone else might have something else in mind -- or game system might indicate that some particulars don't apply in a given scene.</p><p></p><p>It is not necessary to have predetermined end conditions to a "book" or "series" or whatever, but neither is it necessary <em>not</em> to have them.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4998015, member: 80487"] Have you seen Hero Wars (now HeroQuest)? That's roughly what I came up with back in the '80s -- not the same game, of course, but the basic framework of freely defined factors, wagers and d20 roll-offs was the same. Here's a bit from a review of the new (and apparently non-Gloranthan) HQ "core rules": That's the heart of the matter. Tarzan fights naked with a dagger and wins versus spears and rifles because he's Tarzan. Bart Simpson ... Well, you get the idea, I hope. In Risus, we'd give him 6 dice. Why? He's [I]just that awesome[/I]. And Batman 6 is a match for Superman 6, insofar as the characters act in keeping with their clichés (informed by comic-book tradition). Moreover, in a story-telling game even losing a fight with a machine-gun nest is not going to leave Tarzan dead if that's not The Story. He has Plot Protection. Maybe The Villain has as well. That's really the point of going this route instead of letting things -- and characters! -- fall as they may. The Story does not get wrecked. But of course that means there must be The Story in the first place. That does not mean a whole script (Ask the director of the latest Star Trek movie!), but it means not just nothing. Whether it means "the right kind", "the good kind" or "the fun kind" of story, ya gotta have [I]something[/I] just a wee bit more specific in mind. As I've stated before, someone else might have something else in mind -- or game system might indicate that some particulars don't apply in a given scene. It is not necessary to have predetermined end conditions to a "book" or "series" or whatever, but neither is it necessary [I]not[/I] to have them. [/QUOTE]
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