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<blockquote data-quote="ExploderWizard" data-source="post: 4999447" data-attributes="member: 66434"><p>Because they can be. A DM can easily render player decisions meaningless if the story is driving campaign events rather than the actions of the PC's.</p><p> </p><p> </p><p> </p><p>Veto? It sounds like there is a conflict and players have decided on thier next move. What is there to veto?</p><p> </p><p> </p><p> </p><p>So the PC's have an objective, and actively take steps to achieve it. Why wouldn't this be resolve through play? </p><p> </p><p> </p><p> </p><p>Wanting play to create a good story is the hope of most DM's. The difference lies in shaping play via decisions toward that end or not. </p><p> </p><p> </p><p> </p><p> </p><p>If no player had an issue with the DM's style then they wouldn't. Why would anyone be kicked out of anything? Was there a rule stating that participating in a story based campaign was sufficient basis to ban a player from a roleplaying game forever more? If there was then I guess I'm just bitter at being booted a long time ago.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p>My campaigns usually begin by burning the boat, treading water, then wondering how to get to shore. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4999447, member: 66434"] Because they can be. A DM can easily render player decisions meaningless if the story is driving campaign events rather than the actions of the PC's. Veto? It sounds like there is a conflict and players have decided on thier next move. What is there to veto? So the PC's have an objective, and actively take steps to achieve it. Why wouldn't this be resolve through play? Wanting play to create a good story is the hope of most DM's. The difference lies in shaping play via decisions toward that end or not. If no player had an issue with the DM's style then they wouldn't. Why would anyone be kicked out of anything? Was there a rule stating that participating in a story based campaign was sufficient basis to ban a player from a roleplaying game forever more? If there was then I guess I'm just bitter at being booted a long time ago.:D My campaigns usually begin by burning the boat, treading water, then wondering how to get to shore. :lol: [/QUOTE]
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