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<blockquote data-quote="pawsplay" data-source="post: 5000042" data-attributes="member: 15538"><p>No. John Malkovich can play John Malkovich, but in an imaginary scenario, you have to play someone. Since I've never been shot at by terrorists or traveled to Krynn, any such imaginary person differs in some respects from the real me.</p><p></p><p></p><p></p><p>So what happens if you say, "I ask the innkeeper for a room?" I'm roleplaying, but I've also just suggested the presence of an innkeeper, and I have attempted to perform an action. Unless a character is inert, you must narrate. Even just speaking as my character supposed that I am able to speak, which the GM may not have explicitly told me at that point. Roleplaying consists of two basic operations: narration, and resolution. Roleplaying never stops until the game is ended. It is possible to create something that resembles an RPG but isn't one, but within an RPG, narration is an allowed, indeed, required, activity.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5000042, member: 15538"] No. John Malkovich can play John Malkovich, but in an imaginary scenario, you have to play someone. Since I've never been shot at by terrorists or traveled to Krynn, any such imaginary person differs in some respects from the real me. So what happens if you say, "I ask the innkeeper for a room?" I'm roleplaying, but I've also just suggested the presence of an innkeeper, and I have attempted to perform an action. Unless a character is inert, you must narrate. Even just speaking as my character supposed that I am able to speak, which the GM may not have explicitly told me at that point. Roleplaying consists of two basic operations: narration, and resolution. Roleplaying never stops until the game is ended. It is possible to create something that resembles an RPG but isn't one, but within an RPG, narration is an allowed, indeed, required, activity. [/QUOTE]
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