Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Storytelling or Roleplaying?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonhelm" data-source="post: 4961172" data-attributes="member: 3867"><p>I've seen a number of games where the game play was focused more on rules than story. However, you can have just the opposite problem as well - story overriding the game. That seems to be what's happening here.</p><p></p><p>Role-playing is a communal experience. It takes both players and DM to craft an adventure. The DM sets the stage, but in the end, the players are the actors. That can be tricky at times, as there are so many different types of players. One player can focus on storytelling, while another player can focus on combat, while a third can focus on puzzle-solving (and so on and so forth). The DM needs to provide something for all of these types of players.</p><p></p><p>The DM has to realize his role in all of this. His responsibility is to provide the players with a good time. He's part storyteller, part puzzlemaster, part entertainer, and part magician. </p><p></p><p>Part of this overall duty is to have a good understanding of pacing. I'm a firm believer of using pacing to enhance a game. If it's going too slow, throw a monster in. If there's too much fighting, throw in a puzzle, trap, or some roleplaying. If your party is split, know when to go between groups. Leave one in suspense as you go to the other one (kind of like a TV show).</p><p></p><p>It's a tough job! You have so much to balance.</p><p></p><p>In this particular case, the DM is forgetting his job as entertainer, and is focusing too much on story. He's forgetting that the players control the characters, not him. They are the ones who drive the story. </p><p></p><p>Rules systems are independent of role-playing. It's the players that bring the RP to the table. I'm running a very story-driven 4e game right now, and it's a blast. 4e is no more to blame for bad role-playing than 3e or any other edition or game system is. So it can be done. </p><p></p><p>I like the advice given in the thread about volunteering to DM a game sometime. Maybe the DM in question just hasn't seen another way. However, if that doesn't work out, don't be afraid to say, "Hey, I appreciate the invite, but I don't feel that our play styles mesh the best, so I'm not going to continue. Best of luck to you." I made the decision once not to game with some friends since they do mercenary-style games and I like heroic games. We're all still friends, so all is good.</p><p></p><p>Best of luck on this issue.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 4961172, member: 3867"] I've seen a number of games where the game play was focused more on rules than story. However, you can have just the opposite problem as well - story overriding the game. That seems to be what's happening here. Role-playing is a communal experience. It takes both players and DM to craft an adventure. The DM sets the stage, but in the end, the players are the actors. That can be tricky at times, as there are so many different types of players. One player can focus on storytelling, while another player can focus on combat, while a third can focus on puzzle-solving (and so on and so forth). The DM needs to provide something for all of these types of players. The DM has to realize his role in all of this. His responsibility is to provide the players with a good time. He's part storyteller, part puzzlemaster, part entertainer, and part magician. Part of this overall duty is to have a good understanding of pacing. I'm a firm believer of using pacing to enhance a game. If it's going too slow, throw a monster in. If there's too much fighting, throw in a puzzle, trap, or some roleplaying. If your party is split, know when to go between groups. Leave one in suspense as you go to the other one (kind of like a TV show). It's a tough job! You have so much to balance. In this particular case, the DM is forgetting his job as entertainer, and is focusing too much on story. He's forgetting that the players control the characters, not him. They are the ones who drive the story. Rules systems are independent of role-playing. It's the players that bring the RP to the table. I'm running a very story-driven 4e game right now, and it's a blast. 4e is no more to blame for bad role-playing than 3e or any other edition or game system is. So it can be done. I like the advice given in the thread about volunteering to DM a game sometime. Maybe the DM in question just hasn't seen another way. However, if that doesn't work out, don't be afraid to say, "Hey, I appreciate the invite, but I don't feel that our play styles mesh the best, so I'm not going to continue. Best of luck to you." I made the decision once not to game with some friends since they do mercenary-style games and I like heroic games. We're all still friends, so all is good. Best of luck on this issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Storytelling or Roleplaying?
Top