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Storytelling vs Roleplaying
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<blockquote data-quote="Agamon" data-source="post: 4895668" data-attributes="member: 184"><p>Question: Is the following an example of a story-telling game or roleplaying game (as defined by EW):</p><p></p><p>GM: Okay, you get back to town, buy your supplies, visit family and basically get a few days rest before heading back to the dungeon. Daroth's advances towards the innkeep's daughter he met last session are coming along, she seems quite enthralled with him. Brennis is chastised by Head Preist Ganyon for missing the temple's recognition of one of it's holiest days, but gets away with a slap on the wrist becasue she's helping the town with a larger problem. After a few days of rest, healling and reprovisioning you head back to the forest. On the way, you meet up with a merchant caravan. It's not as heavily guarded as you might expect.</p><p></p><p>Player 1: I hold my hand up and hail them.</p><p></p><p>GM: One of the guards advances uneasily, the others tense for a possible ambush. "Hail, strangers." He looks to be wounded, a nasty gash accross his arm that has cut through the mail, staining it with blood.</p><p></p><p>Player 1: "Are you well? Do you need assistance? You numbers seem small, not the best idea in these parts."</p><p></p><p>GM: The guard nods. "Attacked by goblins, we were. We drove them off, but they slew a number of my comrades. The nasty creatures are growing bold."</p><p></p><p>Player 2: I tell him we're on our way to take care of some goblins that have been attacking travellers and ask if their shields had pictures of snarling wolves on them.</p><p></p><p>GM: The guard pauses, thinking. "No, crossed spears over field of red. They fled to the south and west of the road."</p><p></p><p>Player 3: "Spears? To the south? The tribe we attemping to disperse live to the north of the main road. Could there be more of them than we thought?"</p><p></p><p>Player 4: "Are they working together or is it coincidence? We might have to look into this. But first, please allow me to heal your most badly wounded to the best of my ability."</p><p></p><p>And blah, blah, blah. Anyhoo, what kinda game is that? Especially if the GM allows a player to interject into the story to roleplay her absense from her church to try and appeal for more aid for her comrades, for example?</p><p></p><p>I guess my point is, can't a game be a somewhere between these extremes? And in fact, aren't all RPGs somewhere in that spectrum, one way or the other? And is it really wrong to call all of them roleplaying games?</p><p></p><p>(BTW, I agree that Once Upon A Time is not a roleplaying game, and it isn't marketed as such, and I don't really know of very many RPGs that play that way)</p></blockquote><p></p>
[QUOTE="Agamon, post: 4895668, member: 184"] Question: Is the following an example of a story-telling game or roleplaying game (as defined by EW): GM: Okay, you get back to town, buy your supplies, visit family and basically get a few days rest before heading back to the dungeon. Daroth's advances towards the innkeep's daughter he met last session are coming along, she seems quite enthralled with him. Brennis is chastised by Head Preist Ganyon for missing the temple's recognition of one of it's holiest days, but gets away with a slap on the wrist becasue she's helping the town with a larger problem. After a few days of rest, healling and reprovisioning you head back to the forest. On the way, you meet up with a merchant caravan. It's not as heavily guarded as you might expect. Player 1: I hold my hand up and hail them. GM: One of the guards advances uneasily, the others tense for a possible ambush. "Hail, strangers." He looks to be wounded, a nasty gash accross his arm that has cut through the mail, staining it with blood. Player 1: "Are you well? Do you need assistance? You numbers seem small, not the best idea in these parts." GM: The guard nods. "Attacked by goblins, we were. We drove them off, but they slew a number of my comrades. The nasty creatures are growing bold." Player 2: I tell him we're on our way to take care of some goblins that have been attacking travellers and ask if their shields had pictures of snarling wolves on them. GM: The guard pauses, thinking. "No, crossed spears over field of red. They fled to the south and west of the road." Player 3: "Spears? To the south? The tribe we attemping to disperse live to the north of the main road. Could there be more of them than we thought?" Player 4: "Are they working together or is it coincidence? We might have to look into this. But first, please allow me to heal your most badly wounded to the best of my ability." And blah, blah, blah. Anyhoo, what kinda game is that? Especially if the GM allows a player to interject into the story to roleplay her absense from her church to try and appeal for more aid for her comrades, for example? I guess my point is, can't a game be a somewhere between these extremes? And in fact, aren't all RPGs somewhere in that spectrum, one way or the other? And is it really wrong to call all of them roleplaying games? (BTW, I agree that Once Upon A Time is not a roleplaying game, and it isn't marketed as such, and I don't really know of very many RPGs that play that way) [/QUOTE]
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