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General Tabletop Discussion
*TTRPGs General
Storytelling vs Roleplaying
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<blockquote data-quote="jbear" data-source="post: 4895839" data-attributes="member: 75065"><p>I found one of Pirate Cat's comments very insightful, regarding campaign creation.</p><p>He said he has things in his games working at three levels.</p><p> </p><p>The first level is like the biggest cog of a machine; it's what's going on at a global scale in the game world -world changing events that have no direct influence on the PCs (at least not initially)- which keeps rolling on at a steady pace independantly of the PCs.</p><p> </p><p>The second level is a intermediate level between the highest and lowest level. It involves the repercussions caused by what is happening at the first level. The ripples sent out by the big splash, or the smaller cogs moved by the bigger one. Some of these also don't directly affect the PCs either although sometimes they can or as the game moves along and the PCs get more involved in whats going on in the big picture (though still not directly). These repercussions will send out further ripples, or turn even smaller cogs which brings us to the third level.</p><p> </p><p>The third level is where the PCs are normally operating at. It is what they are inolved in at that time. This may have absolutely nothing to do with what is going on at a larger scale, or it may by a seemingly small event that is somehow linked to the second level, a piece of the bigger puzzle.</p><p> </p><p>The 'story' is something that is made as it goes along. Neither the DM or the PCs really know where its going. This doesn't take away from the fact that at a larger scale the world is dynamic, alive and changing... other stories are ocurring around them, which whether they are protagonist or not, can affect them. </p><p> </p><p>I think the skill is letting the players weave in and out of the different levels, and in so doing create a story of their own that nobody could have predicted until they looked back at it from a distance to appreciate it as a whole... a whole story they wove themselves.</p><p> </p><p>All the skills a DM can add to his quiver to aid in this process of weaving a story together with their players are invaluable IMO. To imply this has nothing to do with dnd (as per your first post on the other thread) is... strange to me, to say the least.</p></blockquote><p></p>
[QUOTE="jbear, post: 4895839, member: 75065"] I found one of Pirate Cat's comments very insightful, regarding campaign creation. He said he has things in his games working at three levels. The first level is like the biggest cog of a machine; it's what's going on at a global scale in the game world -world changing events that have no direct influence on the PCs (at least not initially)- which keeps rolling on at a steady pace independantly of the PCs. The second level is a intermediate level between the highest and lowest level. It involves the repercussions caused by what is happening at the first level. The ripples sent out by the big splash, or the smaller cogs moved by the bigger one. Some of these also don't directly affect the PCs either although sometimes they can or as the game moves along and the PCs get more involved in whats going on in the big picture (though still not directly). These repercussions will send out further ripples, or turn even smaller cogs which brings us to the third level. The third level is where the PCs are normally operating at. It is what they are inolved in at that time. This may have absolutely nothing to do with what is going on at a larger scale, or it may by a seemingly small event that is somehow linked to the second level, a piece of the bigger puzzle. The 'story' is something that is made as it goes along. Neither the DM or the PCs really know where its going. This doesn't take away from the fact that at a larger scale the world is dynamic, alive and changing... other stories are ocurring around them, which whether they are protagonist or not, can affect them. I think the skill is letting the players weave in and out of the different levels, and in so doing create a story of their own that nobody could have predicted until they looked back at it from a distance to appreciate it as a whole... a whole story they wove themselves. All the skills a DM can add to his quiver to aid in this process of weaving a story together with their players are invaluable IMO. To imply this has nothing to do with dnd (as per your first post on the other thread) is... strange to me, to say the least. [/QUOTE]
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