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Storytelling vs Roleplaying
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<blockquote data-quote="Ariosto" data-source="post: 4895943" data-attributes="member: 80487"><p>Looking at the topics from Chapter 1 of DMG2, I see it very plainly stated that they are about "story structure", "your cast of characters", "narrative storytelling", "the narrative", "the plot", "directed scenes", "your story", etc..</p><p></p><p>Flashbacks: "Flashback sequences move the character’s background story into the spotlight for the entire group to imagine." </p><p></p><p>Transitions: "Ask the players to describe a conflict that occupied them during the elapsed time period. Together, choose a dramatic moment, and frame a vignette around it. You might construct one vignette per character, or cast vignettes together into a scene of combined struggle."</p><p></p><p>Third-Person Teasers: "Scenes featuring a cast of player-controlled NPCs foreshadow events for their PCs. ... You might not tell the PCs what characters they’re playing. ... Third-person vignettes require players who can separate their knowledge of the events portrayed from what their characters know." (And players not scarred by the horrors of <em>Vecna Lives!</em>)</p><p></p><p>Story-telling? Yes, indeed! All the above are standard on stage, radio and screen. Their relationship to "playing the role of my character" in a "game" may pose interesting questions.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4895943, member: 80487"] Looking at the topics from Chapter 1 of DMG2, I see it very plainly stated that they are about "story structure", "your cast of characters", "narrative storytelling", "the narrative", "the plot", "directed scenes", "your story", etc.. Flashbacks: "Flashback sequences move the character’s background story into the spotlight for the entire group to imagine." Transitions: "Ask the players to describe a conflict that occupied them during the elapsed time period. Together, choose a dramatic moment, and frame a vignette around it. You might construct one vignette per character, or cast vignettes together into a scene of combined struggle." Third-Person Teasers: "Scenes featuring a cast of player-controlled NPCs foreshadow events for their PCs. ... You might not tell the PCs what characters they’re playing. ... Third-person vignettes require players who can separate their knowledge of the events portrayed from what their characters know." (And players not scarred by the horrors of [i]Vecna Lives![/i]) Story-telling? Yes, indeed! All the above are standard on stage, radio and screen. Their relationship to "playing the role of my character" in a "game" may pose interesting questions. [/QUOTE]
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