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General Tabletop Discussion
*TTRPGs General
Storytelling vs Roleplaying
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<blockquote data-quote="I'm A Banana" data-source="post: 4896166" data-attributes="member: 2067"><p>The thing is, a "focused" game isn't the same thing as a storytelling game. Some games can be story-focused (meaning usually that they try and maximize the "beginning, middle, end, central conflict" kind of structure) but whenever you play D&D, you're telling some sort of story, even if it's a very simple and basic one.</p><p></p><p>All the time.</p><p></p><p>Even if you have no role-playing, you're telling a story. </p><p></p><p></p><p></p><p>I can totally understand why an unexpected shift in playstyle would be disruptive to you, but I'm not sure what that has to do with "storytelling" and "roleplaying."</p><p></p><p>You're right in that some systems are more genre-generic than others, and each has their advantages and disadvantages, but the generic-ness of a system doesn't have a whole lot of bearing on how well it tells a story or not. </p><p></p><p>D&D has a pretty strong flavor, but I'm not sure what that has to do with "freeform roleplaying" or "shared story creation," especially since everyone engages in both things whenever they play any RPG, be it D&D or GURPS or T20 or Traveller or Call of Cthulu, or even World of Warcraft. Heck, you do both at once beyond the realm of RPG's: Improv actors engage in free-form roleplaying while creating a shared story. </p><p></p><p>I get the impression you're talking about something else, and your terms are doing you more harm than good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4896166, member: 2067"] The thing is, a "focused" game isn't the same thing as a storytelling game. Some games can be story-focused (meaning usually that they try and maximize the "beginning, middle, end, central conflict" kind of structure) but whenever you play D&D, you're telling some sort of story, even if it's a very simple and basic one. All the time. Even if you have no role-playing, you're telling a story. I can totally understand why an unexpected shift in playstyle would be disruptive to you, but I'm not sure what that has to do with "storytelling" and "roleplaying." You're right in that some systems are more genre-generic than others, and each has their advantages and disadvantages, but the generic-ness of a system doesn't have a whole lot of bearing on how well it tells a story or not. D&D has a pretty strong flavor, but I'm not sure what that has to do with "freeform roleplaying" or "shared story creation," especially since everyone engages in both things whenever they play any RPG, be it D&D or GURPS or T20 or Traveller or Call of Cthulu, or even World of Warcraft. Heck, you do both at once beyond the realm of RPG's: Improv actors engage in free-form roleplaying while creating a shared story. I get the impression you're talking about something else, and your terms are doing you more harm than good. ;) [/QUOTE]
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