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Storytelling vs Roleplaying
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<blockquote data-quote="Hussar" data-source="post: 4897064" data-attributes="member: 22779"><p>While this is a possible way of doing it, it is certainly not a usual way of role playing. Having editorial control over the setting does not give me editorial control over other player characters.</p><p> </p><p></p><p></p><p>Agreed. </p><p></p><p></p><p></p><p>Agreed as well. Although I would ammend that to "almost never" just because there probably are times when DM's do take control of characters - charm spells being the most obvious example. But, yes, you point is well taken. </p><p></p><p></p><p></p><p>So now you're saying that I can no longer effect ANY changes in the game world for fear of making decisions for the DM's character? What if I want to build a castle? Don't I make changes in the DM's character simply by adventuring? </p><p></p><p>Or is it I can only make prescribed changes, those allowed by the DM? </p><p></p><p>I'm not sure you really want to go down this line EW. You are making traditional roleplay sound like the worst kind of railroading. The players not only can only react to what the DM sends their way, but also can only react in certain ways for fearing of making decisions for the DM's character?</p><p></p><p>Note, btw, in my diamond dog example, I actually never changed the DM's setting at all. Well, that's not entirely true. I added a dog. That is the full extent of the changes I made to the DM's setting. A dog.</p><p></p><p>If the DM is taking offense at my adding a dog to his setting, then perhaps that DM should be having a bit of a lie down and rest.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4897064, member: 22779"] While this is a possible way of doing it, it is certainly not a usual way of role playing. Having editorial control over the setting does not give me editorial control over other player characters. Agreed. Agreed as well. Although I would ammend that to "almost never" just because there probably are times when DM's do take control of characters - charm spells being the most obvious example. But, yes, you point is well taken. So now you're saying that I can no longer effect ANY changes in the game world for fear of making decisions for the DM's character? What if I want to build a castle? Don't I make changes in the DM's character simply by adventuring? Or is it I can only make prescribed changes, those allowed by the DM? I'm not sure you really want to go down this line EW. You are making traditional roleplay sound like the worst kind of railroading. The players not only can only react to what the DM sends their way, but also can only react in certain ways for fearing of making decisions for the DM's character? Note, btw, in my diamond dog example, I actually never changed the DM's setting at all. Well, that's not entirely true. I added a dog. That is the full extent of the changes I made to the DM's setting. A dog. If the DM is taking offense at my adding a dog to his setting, then perhaps that DM should be having a bit of a lie down and rest. [/QUOTE]
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