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General Tabletop Discussion
*TTRPGs General
Storytelling vs Roleplaying
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<blockquote data-quote="ExploderWizard" data-source="post: 4898061" data-attributes="member: 66434"><p>GURPS is quite easy to adapt and play as a story game. A lot of the cinematic options pave the way and the point based system is great for designing custom advantages that allow the player to control plot elements. </p><p> </p><p>I do not share howandwhy99's strict definition of roleplaying. I do believe that once the game master and the players begin to share the responsibilities of world editing the roles of both the player and GM blur to a point eventually making a GM just another player. For as long as rpgs have been around, the universal rule of DMing has been to leave player choices to the player. With a game handing out narrative control like candy the players become the editors and contributing byline writers of the game world. The players still have thier characters all to themselves but the DM must share his/her toys with the group. In order for narrative control to be equal then the DM should be able to share in the PC's decision making process. This would result in everyone having a hand in playing all the roles. More control over the game for everyone and a loss of individuality for all.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4898061, member: 66434"] GURPS is quite easy to adapt and play as a story game. A lot of the cinematic options pave the way and the point based system is great for designing custom advantages that allow the player to control plot elements. I do not share howandwhy99's strict definition of roleplaying. I do believe that once the game master and the players begin to share the responsibilities of world editing the roles of both the player and GM blur to a point eventually making a GM just another player. For as long as rpgs have been around, the universal rule of DMing has been to leave player choices to the player. With a game handing out narrative control like candy the players become the editors and contributing byline writers of the game world. The players still have thier characters all to themselves but the DM must share his/her toys with the group. In order for narrative control to be equal then the DM should be able to share in the PC's decision making process. This would result in everyone having a hand in playing all the roles. More control over the game for everyone and a loss of individuality for all. [/QUOTE]
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