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Storytelling vs Roleplaying
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<blockquote data-quote="maddman75" data-source="post: 4898073" data-attributes="member: 2673"><p>Question: If an OD&D GM asks for character backgrounds, even brief ones, and uses that information to flesh out his world, is the group no longer playing RPGs, according to your definitions?</p><p></p><p>What about a wizard casting a Wish spell?</p><p></p><p>If a player makes a suggestion as to what's beyond the hill and the GM takes it, are they still playing roleplaying games? If so, what is the functional difference between this an a system of points that the player can use to define things about the setting, with GM veto (as nearly all games that use these mechanics support)?</p><p></p><p>Here's another one. I commonly use the Luck roll as a form of metagame mechanic. Player asks if there's a crowbar in the ol' toolshed. Roll luck and there is, fail and there isn't. Are you going to claim that Call of Cthulhu isn't a roleplaying game?</p><p></p><p>Would you be willing to consider less offensive terminology? I agree with Obryn that saying your style is REAL roleplaying and other people's ways are something else is inherently offensive. I'll accept 'story-game' as a subcategory of Roleplaying Game, but not a seperate category. I don't feel when I play Buffy instead of Call of Cthulhu that I'm taking part in a totally different hobby. What would you call games without metagame mechanics?</p></blockquote><p></p>
[QUOTE="maddman75, post: 4898073, member: 2673"] Question: If an OD&D GM asks for character backgrounds, even brief ones, and uses that information to flesh out his world, is the group no longer playing RPGs, according to your definitions? What about a wizard casting a Wish spell? If a player makes a suggestion as to what's beyond the hill and the GM takes it, are they still playing roleplaying games? If so, what is the functional difference between this an a system of points that the player can use to define things about the setting, with GM veto (as nearly all games that use these mechanics support)? Here's another one. I commonly use the Luck roll as a form of metagame mechanic. Player asks if there's a crowbar in the ol' toolshed. Roll luck and there is, fail and there isn't. Are you going to claim that Call of Cthulhu isn't a roleplaying game? Would you be willing to consider less offensive terminology? I agree with Obryn that saying your style is REAL roleplaying and other people's ways are something else is inherently offensive. I'll accept 'story-game' as a subcategory of Roleplaying Game, but not a seperate category. I don't feel when I play Buffy instead of Call of Cthulhu that I'm taking part in a totally different hobby. What would you call games without metagame mechanics? [/QUOTE]
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