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Storytelling vs Roleplaying
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<blockquote data-quote="LostSoul" data-source="post: 4901406" data-attributes="member: 386"><p>Something like Circles from Burning Wheel straddles the line, I think.</p><p></p><p>Circles: You have a rating called Circles. It represents your character's circle of contacts, people he might know, or people he might know how to get in touch with. The reach of your Circles is determined by the character's history; if your PC is a peasant from a village who joined up with a mercenary army, nobles and clergy (except the local village abbot) are outside of his Circles.</p><p></p><p>In the game, a player can make a Circles test to get in touch with an NPC. The NPC is defined by the player: "I want to find a blacksmith who can repair my armour," for example, or "I need to find a witch to remove this curse." The difficulty of the test is based on a number of things, like how common that NPC might be, when the PC will be able to find the NPC, the attitude of the NPC, etc.</p><p></p><p>If the test succeeds, the NPC is brought into play at the appropriate time. If the test is failed, the NPC can be brought into play at the DM's discretion, though the NPC is considered an enemy. (The blacksmith might be a bigot who hate the PC's nationality, or just not like the look of the PC; the witch might be upset at the PC's intrusion and turn him into a toad.)</p><p></p><p>While the Circles test is based on the PC's connections in the game world, there's a lot of "meta" stuff going on with it as well.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4901406, member: 386"] Something like Circles from Burning Wheel straddles the line, I think. Circles: You have a rating called Circles. It represents your character's circle of contacts, people he might know, or people he might know how to get in touch with. The reach of your Circles is determined by the character's history; if your PC is a peasant from a village who joined up with a mercenary army, nobles and clergy (except the local village abbot) are outside of his Circles. In the game, a player can make a Circles test to get in touch with an NPC. The NPC is defined by the player: "I want to find a blacksmith who can repair my armour," for example, or "I need to find a witch to remove this curse." The difficulty of the test is based on a number of things, like how common that NPC might be, when the PC will be able to find the NPC, the attitude of the NPC, etc. If the test succeeds, the NPC is brought into play at the appropriate time. If the test is failed, the NPC can be brought into play at the DM's discretion, though the NPC is considered an enemy. (The blacksmith might be a bigot who hate the PC's nationality, or just not like the look of the PC; the witch might be upset at the PC's intrusion and turn him into a toad.) While the Circles test is based on the PC's connections in the game world, there's a lot of "meta" stuff going on with it as well. [/QUOTE]
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