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Storytelling vs Roleplaying
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<blockquote data-quote="Thasmodious" data-source="post: 4908480" data-attributes="member: 63272"><p>No, they aren't. You are playing a role within a story. How that story is "written" varies a great deal. DM plot, player choice, shared creation, after the fact; but in it, the player's are playing roles. There are a number of metagame elements within any RPG. A collaborative act of creation is just one of them. It doesn't instantly change the entire nature of the game into something else, it is just one moment of metagame creation among many. Dice rolls are moments of metagame player determination, too. Savage Worlds uses a number of metagame devices to enhance the RP possibilities of the game. An optional rule is to use their Adventure Deck, where players draw a card and can play that card during the session. Cards include things like "run into old friend" or "love interest" and many other acts of player narration. Also, the PCs play allies and henchmen during combat, deciding and playing out their actions. Bennies themselves, like action points, are a seemingly retroactive response (GM: I hit you for 2 wounds. PC: Nope, I used a benny and soaked them). Of course, its not really retroactive, the result of an attack is not final until all steps (including use of bennies) have been taken. </p><p></p><p>Storytelling and roleplaying are not exclusive, but interwoven. They are both fundamental to the RPG and do not present an either/or package in any way. A game does not cease to be a roleplaying game if the player engages in anything outside of his character, those moments happen constantly in an RPG, every time dice are rolled, distances are measured, rules are consulted....</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4908480, member: 63272"] No, they aren't. You are playing a role within a story. How that story is "written" varies a great deal. DM plot, player choice, shared creation, after the fact; but in it, the player's are playing roles. There are a number of metagame elements within any RPG. A collaborative act of creation is just one of them. It doesn't instantly change the entire nature of the game into something else, it is just one moment of metagame creation among many. Dice rolls are moments of metagame player determination, too. Savage Worlds uses a number of metagame devices to enhance the RP possibilities of the game. An optional rule is to use their Adventure Deck, where players draw a card and can play that card during the session. Cards include things like "run into old friend" or "love interest" and many other acts of player narration. Also, the PCs play allies and henchmen during combat, deciding and playing out their actions. Bennies themselves, like action points, are a seemingly retroactive response (GM: I hit you for 2 wounds. PC: Nope, I used a benny and soaked them). Of course, its not really retroactive, the result of an attack is not final until all steps (including use of bennies) have been taken. Storytelling and roleplaying are not exclusive, but interwoven. They are both fundamental to the RPG and do not present an either/or package in any way. A game does not cease to be a roleplaying game if the player engages in anything outside of his character, those moments happen constantly in an RPG, every time dice are rolled, distances are measured, rules are consulted.... [/QUOTE]
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