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General Tabletop Discussion
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Storytelling vs Roleplaying
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<blockquote data-quote="maddman75" data-source="post: 4910153" data-attributes="member: 2673"><p>I find it works in practice in a very similar manner. A crowbar is something that might or might not appear in the toolshed, it would be a reasonable thing to appear, but there are no assurances of such. I don't have my books in front of me, but the Luck score is used IIRC to see if something goes the PC's way.</p><p></p><p>In play, in a Buffy game the player asks if there's a crowbar handy. I'm within my power to say no, there most certainly is not. Normally, I'll say 'there can be for a Drama Point.' In CoC, same thing. I could plainly say no. In practice, I'll say 'I don't know, roll Luck.' This is a common occurance judging from the people I've played CoC with, but of course YMMV.</p><p></p><p>I still would love to hear a description of a game session that did not involve the creation of a story.</p><p></p><p>As another point, the presence or absence of metagame mechanics does not encourage or discourage the game to create a better story, it just slightly alters the player's narrative ability. Game with no metagame mechanics at all create just as much of a story as games that are full of them.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4910153, member: 2673"] I find it works in practice in a very similar manner. A crowbar is something that might or might not appear in the toolshed, it would be a reasonable thing to appear, but there are no assurances of such. I don't have my books in front of me, but the Luck score is used IIRC to see if something goes the PC's way. In play, in a Buffy game the player asks if there's a crowbar handy. I'm within my power to say no, there most certainly is not. Normally, I'll say 'there can be for a Drama Point.' In CoC, same thing. I could plainly say no. In practice, I'll say 'I don't know, roll Luck.' This is a common occurance judging from the people I've played CoC with, but of course YMMV. I still would love to hear a description of a game session that did not involve the creation of a story. As another point, the presence or absence of metagame mechanics does not encourage or discourage the game to create a better story, it just slightly alters the player's narrative ability. Game with no metagame mechanics at all create just as much of a story as games that are full of them. [/QUOTE]
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