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Storytelling vs Roleplaying
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<blockquote data-quote="Scribble" data-source="post: 4910682" data-attributes="member: 23977"><p>What skill challenges of classic OD&D dungeons? Skill challenges didn't exist.</p><p></p><p></p><p></p><p>If you say so, but all Ive seen in the 4e DMG is that things should be fun. Which is good advice.</p><p></p><p>A while back a friend of mine and I were playing pool. Both of us were around the same skill level. </p><p></p><p>We were playing 8-ball and it was his shot. He miscued and ended up accidentally pocketing the 8 ball, which meant I won. </p><p></p><p>He wasn't trying anything fancy, or trying something he knew might be hazardous to his game. He just screwed up. It was pretty early in the game, and both of us knew it was more of a glitch then anything. At this point, we knew that we could just sink the rest of the balls, or just do a "do over" and take the 8ball out of the pocket and pretend it never happened. </p><p></p><p>We chose the later, because we knew we'd have more fun actually testing our skills against each other, then just randomly sinking billiard balls.</p><p></p><p>Both might be fun, but one was more fun for us then the other.</p><p></p><p>I find the same thing happens in D&D as in all other games. Sometimes, while for the most part the game rules as they stand promote fun, a combination of dumbluck + the rules promotes unfun. </p><p></p><p>In those cases I say fudge away and bring on the fun. Thats one of the strengths of TTRPGs. They're open to moderation.</p><p></p><p>Setting plays just as much importance to the game as set.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4910682, member: 23977"] What skill challenges of classic OD&D dungeons? Skill challenges didn't exist. If you say so, but all Ive seen in the 4e DMG is that things should be fun. Which is good advice. A while back a friend of mine and I were playing pool. Both of us were around the same skill level. We were playing 8-ball and it was his shot. He miscued and ended up accidentally pocketing the 8 ball, which meant I won. He wasn't trying anything fancy, or trying something he knew might be hazardous to his game. He just screwed up. It was pretty early in the game, and both of us knew it was more of a glitch then anything. At this point, we knew that we could just sink the rest of the balls, or just do a "do over" and take the 8ball out of the pocket and pretend it never happened. We chose the later, because we knew we'd have more fun actually testing our skills against each other, then just randomly sinking billiard balls. Both might be fun, but one was more fun for us then the other. I find the same thing happens in D&D as in all other games. Sometimes, while for the most part the game rules as they stand promote fun, a combination of dumbluck + the rules promotes unfun. In those cases I say fudge away and bring on the fun. Thats one of the strengths of TTRPGs. They're open to moderation. Setting plays just as much importance to the game as set. [/QUOTE]
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