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<blockquote data-quote="Mallus" data-source="post: 4910688" data-attributes="member: 3887"><p>The thing about 'player skill' is that it's only good for certain character actions. It's great when the player's describing <em>exactly</em> how their character is searching a room or dealing with a potential trap. That kind of descriptive, player skill-based resolution works for things like physical puzzles.</p><p></p><p>It's not so good at resolving a PC's attempt at a complicated feat of acrobatics. Or a chase on horseback. Or an attempt to build a big siege engine --unless both the player <em>and</em> the DM have the relevant skills. Which bring up another problem: without help from the mechanics, 'player skill' is only as good as DM skill -- the DM needs to be knowledgeable enough to evaluate the player's descriptions. If not, they'll just dice the outcome. While I'm sure they are still a few polymath DM's out there, most of us are rather more limited in our expertise.</p><p></p><p>And then, switching genres for a minute, how does 'player skill' fit into trying to fix your starship's warp drive? What player skill can be tested when the in-game problem is one of bullsh*t engineering based on bullsh*t physics?</p><p></p><p>This is why having a mechanical skill system that describes <em>character</em> aptitudes is nice to have, if only for emergencies.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4910688, member: 3887"] The thing about 'player skill' is that it's only good for certain character actions. It's great when the player's describing [i]exactly[/i] how their character is searching a room or dealing with a potential trap. That kind of descriptive, player skill-based resolution works for things like physical puzzles. It's not so good at resolving a PC's attempt at a complicated feat of acrobatics. Or a chase on horseback. Or an attempt to build a big siege engine --unless both the player [i]and[/i] the DM have the relevant skills. Which bring up another problem: without help from the mechanics, 'player skill' is only as good as DM skill -- the DM needs to be knowledgeable enough to evaluate the player's descriptions. If not, they'll just dice the outcome. While I'm sure they are still a few polymath DM's out there, most of us are rather more limited in our expertise. And then, switching genres for a minute, how does 'player skill' fit into trying to fix your starship's warp drive? What player skill can be tested when the in-game problem is one of bullsh*t engineering based on bullsh*t physics? This is why having a mechanical skill system that describes [i]character[/i] aptitudes is nice to have, if only for emergencies. [/QUOTE]
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