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Storytelling vs Roleplaying
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<blockquote data-quote="ExploderWizard" data-source="post: 4911738" data-attributes="member: 66434"><p>The issue is not one about the perceived rarity of dogs or crowbars. The difference is the method of implementation for the addition of either one. </p><p> </p><p>The crowbar example was a query, and one that the character might have that is voiced by the player. Asking "hey what are the odds of a crowbar being in a shed around here?" is a question posed by a player while still within the role of the character in need of a crowbar.</p><p> </p><p>IIRC your dog example was not a query and there was no consideration given to possibility that there <em>might </em>not be a dog in the vicinity. The statement that a dog had actually eaten the diamond was true and awarded the player an in-game resource for this particular edit of the ongoing story. The event happened from the perspective of editorial control outside of the role of the poor as dirt character. The decision was made for purpose of telling an entertaining story. Because of this, such a decision is from outside the role <strong>unless </strong><em>the poor as dirt character knows that he/she is a character in a story and is acting accordingly.</em></p><p> </p><p> </p><p> </p><p>Again, I am not making any comparative observations about the likelihood of either occurance. </p><p> </p><p> </p><p> </p><p> </p><p>Yes, and those resources are used for storytelling.</p><p> </p><p> </p><p>Actuality can sometimes hit like a Mack Truck.</p><p> </p><p> </p><p> </p><p> </p><p>Who claimed that characters affecting the setting made it NOT an rpg?</p><p> </p><p> </p><p> </p><p>Perfectly good is a relative term.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4911738, member: 66434"] The issue is not one about the perceived rarity of dogs or crowbars. The difference is the method of implementation for the addition of either one. The crowbar example was a query, and one that the character might have that is voiced by the player. Asking "hey what are the odds of a crowbar being in a shed around here?" is a question posed by a player while still within the role of the character in need of a crowbar. IIRC your dog example was not a query and there was no consideration given to possibility that there [I]might [/I]not be a dog in the vicinity. The statement that a dog had actually eaten the diamond was true and awarded the player an in-game resource for this particular edit of the ongoing story. The event happened from the perspective of editorial control outside of the role of the poor as dirt character. The decision was made for purpose of telling an entertaining story. Because of this, such a decision is from outside the role [B]unless [/B][I]the poor as dirt character knows that he/she is a character in a story and is acting accordingly.[/I] Again, I am not making any comparative observations about the likelihood of either occurance. Yes, and those resources are used for storytelling. Actuality can sometimes hit like a Mack Truck. Who claimed that characters affecting the setting made it NOT an rpg? Perfectly good is a relative term. [/QUOTE]
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