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Storytelling vs Roleplaying
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<blockquote data-quote="Hussar" data-source="post: 4918975" data-attributes="member: 22779"><p>EW. I know you're moving on, but there were two final points I just wanted to make that have been sticking in my brain. The first is related to the thread itself.</p><p></p><p>Earlier, upthread, you sounded somewhat disappointed that RPG's no longer strongly support player skill challenges (4e terminology notwithstanding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) I'm a little surprised by that to be honest. After all, unless your character knows that he is being played by a 21st century individual in our world, he couldn't actually solve a player challenge. A player challenge is a meta-game challenge. It requires player knowledge in order to be resolved. Thus, by your definition of role playing, wouldn't a game which favors player skill challenges actually not be a role playing game? Since player skill challenges require the player to step outside of his defined role, aren't they in the same category as player editorial control? And, if not, why not?</p><p></p><p>The second point has to do with an ongoing current in this thread that I'd like to address. Throughout this thread, despite the fact that we have disagreed on pretty much every point, sometimes quite strongly, you have consistently argued against my points and not against me. That is a very, very refreshing thing to be honest. It is nice to see posters who can check their ego at the door, be passionate about something they believe in, but not feel they have to rely on silly buggers semantic tricks or playing stupid games and pretending not to understand a point, over and over again.</p><p></p><p>It's a true breath of fresh air and I really thank you for that. It's a shame that more posters appear to be incapable of discussing the issue and not the person. </p><p></p><p>Well done you sir.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4918975, member: 22779"] EW. I know you're moving on, but there were two final points I just wanted to make that have been sticking in my brain. The first is related to the thread itself. Earlier, upthread, you sounded somewhat disappointed that RPG's no longer strongly support player skill challenges (4e terminology notwithstanding :) ) I'm a little surprised by that to be honest. After all, unless your character knows that he is being played by a 21st century individual in our world, he couldn't actually solve a player challenge. A player challenge is a meta-game challenge. It requires player knowledge in order to be resolved. Thus, by your definition of role playing, wouldn't a game which favors player skill challenges actually not be a role playing game? Since player skill challenges require the player to step outside of his defined role, aren't they in the same category as player editorial control? And, if not, why not? The second point has to do with an ongoing current in this thread that I'd like to address. Throughout this thread, despite the fact that we have disagreed on pretty much every point, sometimes quite strongly, you have consistently argued against my points and not against me. That is a very, very refreshing thing to be honest. It is nice to see posters who can check their ego at the door, be passionate about something they believe in, but not feel they have to rely on silly buggers semantic tricks or playing stupid games and pretending not to understand a point, over and over again. It's a true breath of fresh air and I really thank you for that. It's a shame that more posters appear to be incapable of discussing the issue and not the person. Well done you sir. [/QUOTE]
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