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Storytelling vs Roleplaying
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<blockquote data-quote="LostSoul" data-source="post: 4919986" data-attributes="member: 386"><p>We really should talk about experiences with actual play instead of referencing some vague "Drama Point" mechanic.</p><p></p><p>I'll give you one:</p><p></p><p>Playing Burning Wheel. BW has -wises, skills which, by some readings, allow players to introduce facts into the fiction outside of their character.</p><p></p><p>There's also an idea, not supported by the game's text (by my reading), that the DM can "Say yes" to any action a PC takes; this means the PC just succeeds.</p><p></p><p>Anyway. We end up in this orcish cave. All at once everyone is trying to describe it. "It's big and open." "There's a waterfall." "Sigils of the Red Raven clan are on the walls, showing their history." "This is a sacred cave, where they do their sacrificial orcish rituals."</p><p></p><p>I'm sitting there having no idea where the hell my PC is, unable to make any decisions because I don't know what's going on.</p><p></p><p>The reason this came about is because you say something, and if the DM doesn't object he just says "Yes". Since this applies to facts about the game world, anything anyone said had just as much weight as anyone else.</p><p></p><p>After that session I made sure that we would have to ask the DM about the game world, and frame any attempt at using a -wise skill as an in-character action.</p><p></p><p>We could have rolled the dice to resolve who gets to say what, but - since it's a player level thing, a social thing, how can the dice resolve that? I'm saying "Dude, I don't like that." He says, "Well, let's roll and see who gets it." That has nothing to do with in-character stuff, it's just two people rolling dice to see who gets their way.</p><p></p><p>I don't think that's good for any game.</p><p></p><p>Check out story-games for more about this. Here's a link: <a href="http://www.story-games.com/forums/comments.php?DiscussionID=10303&page=2#Item_21" target="_blank">Story Games for Everybody - Role-playing Characters vs. Authoring Characters</a></p></blockquote><p></p>
[QUOTE="LostSoul, post: 4919986, member: 386"] We really should talk about experiences with actual play instead of referencing some vague "Drama Point" mechanic. I'll give you one: Playing Burning Wheel. BW has -wises, skills which, by some readings, allow players to introduce facts into the fiction outside of their character. There's also an idea, not supported by the game's text (by my reading), that the DM can "Say yes" to any action a PC takes; this means the PC just succeeds. Anyway. We end up in this orcish cave. All at once everyone is trying to describe it. "It's big and open." "There's a waterfall." "Sigils of the Red Raven clan are on the walls, showing their history." "This is a sacred cave, where they do their sacrificial orcish rituals." I'm sitting there having no idea where the hell my PC is, unable to make any decisions because I don't know what's going on. The reason this came about is because you say something, and if the DM doesn't object he just says "Yes". Since this applies to facts about the game world, anything anyone said had just as much weight as anyone else. After that session I made sure that we would have to ask the DM about the game world, and frame any attempt at using a -wise skill as an in-character action. We could have rolled the dice to resolve who gets to say what, but - since it's a player level thing, a social thing, how can the dice resolve that? I'm saying "Dude, I don't like that." He says, "Well, let's roll and see who gets it." That has nothing to do with in-character stuff, it's just two people rolling dice to see who gets their way. I don't think that's good for any game. Check out story-games for more about this. Here's a link: [url=http://www.story-games.com/forums/comments.php?DiscussionID=10303&page=2#Item_21]Story Games for Everybody - Role-playing Characters vs. Authoring Characters[/url] [/QUOTE]
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