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Storytelling vs Roleplaying
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<blockquote data-quote="Hussar" data-source="post: 4921519" data-attributes="member: 22779"><p>LS, I'm not all that familiar with BW, so, I can't really offer any specific advice.</p><p></p><p>I know that in say, Spirit of the Century, the Fate points that you have are directly tied to your character's aspects. You can't just change the scene willy nilly. Any change you, as the player, want to add in has to be intimately tied to your character - thus the diamond dog example. Because of that, I think you would avoid your BW problem. The players just can't declare that the cave is this or that. Any declaration they make has to come from their character and thus is automatically tied to at least some sort of plot. </p><p></p><p></p><p></p><p>But, this is where I have troubles. Why does having a player instead of the DM add in information about the world suddenly make the game "scripted"?</p><p></p><p>Is the player specifically playing his character when using a Fate/Action point? Probably not. You're likely right there. But, I'm not sure why having a player step outside of his character for thirty seconds during a game suddenly makes it not a role playing game. After all, and I think we all agree here, players step outside of their character all the time. Why does this specifically make the game no longer a role playing game?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4921519, member: 22779"] LS, I'm not all that familiar with BW, so, I can't really offer any specific advice. I know that in say, Spirit of the Century, the Fate points that you have are directly tied to your character's aspects. You can't just change the scene willy nilly. Any change you, as the player, want to add in has to be intimately tied to your character - thus the diamond dog example. Because of that, I think you would avoid your BW problem. The players just can't declare that the cave is this or that. Any declaration they make has to come from their character and thus is automatically tied to at least some sort of plot. But, this is where I have troubles. Why does having a player instead of the DM add in information about the world suddenly make the game "scripted"? Is the player specifically playing his character when using a Fate/Action point? Probably not. You're likely right there. But, I'm not sure why having a player step outside of his character for thirty seconds during a game suddenly makes it not a role playing game. After all, and I think we all agree here, players step outside of their character all the time. Why does this specifically make the game no longer a role playing game? [/QUOTE]
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