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Storywise, do I need to play Space Rangers 1 before playing Space Rangers 2?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 3247535" data-attributes="member: 2810"><p>I think you haven't seen more because the various genres became more distinct and developers more constrained. Starflight was part RPG, part adventure game, part proto-4x, part proto-RTS. As each of those elements developed into their own niche, you started to see less genre-bridging stuff. Too bad, IMO, because there were other games in that early era that I sgtill rank among the best gaming experiences I've ever had (eg, Sentinels, among others).</p><p></p><p>Eventually, the elements of a 4x game or RTS or whatever became so written in stone that there was little room for other stuff. You do see some attempts -- Spellforce did a darn good job of blending RPG and RTS, I think, but for the most part developers have been focusing on evolutionary improvements within a genre rather than trying something new.</p><p></p><p>To be fair, though, there were a lot of 'you got your peanut butter in my chocolate' type moments, too, where a good idea was spoiled by crappy execution. Since the marketing weenies don't bother to determing whether a game sells poorly because of the concept or because of the execution, it doesn't take too many failures for something new to become poison.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 3247535, member: 2810"] I think you haven't seen more because the various genres became more distinct and developers more constrained. Starflight was part RPG, part adventure game, part proto-4x, part proto-RTS. As each of those elements developed into their own niche, you started to see less genre-bridging stuff. Too bad, IMO, because there were other games in that early era that I sgtill rank among the best gaming experiences I've ever had (eg, Sentinels, among others). Eventually, the elements of a 4x game or RTS or whatever became so written in stone that there was little room for other stuff. You do see some attempts -- Spellforce did a darn good job of blending RPG and RTS, I think, but for the most part developers have been focusing on evolutionary improvements within a genre rather than trying something new. To be fair, though, there were a lot of 'you got your peanut butter in my chocolate' type moments, too, where a good idea was spoiled by crappy execution. Since the marketing weenies don't bother to determing whether a game sells poorly because of the concept or because of the execution, it doesn't take too many failures for something new to become poison. [/QUOTE]
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Storywise, do I need to play Space Rangers 1 before playing Space Rangers 2?
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