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STR and DEX fighter stupid?
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<blockquote data-quote="krakistophales" data-source="post: 6768368" data-attributes="member: 6775149"><p>Well, I'm a bit of a min/maxer and for that reason I pose the question because I was pondering this issue myself. The conclusion I came to is that the best you can do is dump cha, so that'll leave you with 15/14/14/10/10/8 as your starting array with point buy. With variant human, 15 becomes 16 and 14 becomes 15, and adding +1 STR/Heavy Armor Master to that, you get 16/16/14/10/10/8 at level 1. </p><p></p><p>So the best one can hope for is a 14 dex using this formula. So, apart from getting +2 initiative, +2 dex saving throws, and +2 to hit with a bow or whatever, I see no benefit.</p><p></p><p>Whereas a 14 wisdom gives me +4s to the majority of useful skills in the game, such as perception/survival/insight/etc. at 1st level, and most effects that are particularly nasty for fighters are wisdom saves.</p><p></p><p>I don't mind that you are either a STR or DEX build in this edition, except for the fact that it seems a bit counterintuitive. What if you wanted to make like a master swordsman concept, or like a quickdraw swordsman? You would need STR because that's your primary to hit and damage stat, but how can you call yourself a master swordsman while clunking around in plate armor with a giant sword? There's no middle, and I kinda wish there was.</p><p></p><p>For instance, if they would actually create like a "medium weapon master" feat, or something to that effect, it would make using a one-handed sword and the dueling style totally feasible without having to take the obvious choice of a shield. This way you could be a str/dex build and a swordsman-ish concept because you'd at least have a feat supporting it. Whereas right now, there's absolutely no reason to take a longsword with the dueling feat for strength without a shield over just doing a greatsword with the great weapon fighting style.</p></blockquote><p></p>
[QUOTE="krakistophales, post: 6768368, member: 6775149"] Well, I'm a bit of a min/maxer and for that reason I pose the question because I was pondering this issue myself. The conclusion I came to is that the best you can do is dump cha, so that'll leave you with 15/14/14/10/10/8 as your starting array with point buy. With variant human, 15 becomes 16 and 14 becomes 15, and adding +1 STR/Heavy Armor Master to that, you get 16/16/14/10/10/8 at level 1. So the best one can hope for is a 14 dex using this formula. So, apart from getting +2 initiative, +2 dex saving throws, and +2 to hit with a bow or whatever, I see no benefit. Whereas a 14 wisdom gives me +4s to the majority of useful skills in the game, such as perception/survival/insight/etc. at 1st level, and most effects that are particularly nasty for fighters are wisdom saves. I don't mind that you are either a STR or DEX build in this edition, except for the fact that it seems a bit counterintuitive. What if you wanted to make like a master swordsman concept, or like a quickdraw swordsman? You would need STR because that's your primary to hit and damage stat, but how can you call yourself a master swordsman while clunking around in plate armor with a giant sword? There's no middle, and I kinda wish there was. For instance, if they would actually create like a "medium weapon master" feat, or something to that effect, it would make using a one-handed sword and the dueling style totally feasible without having to take the obvious choice of a shield. This way you could be a str/dex build and a swordsman-ish concept because you'd at least have a feat supporting it. Whereas right now, there's absolutely no reason to take a longsword with the dueling feat for strength without a shield over just doing a greatsword with the great weapon fighting style. [/QUOTE]
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