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STR and DEX fighter stupid?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6768861" data-attributes="member: 59057"><p>It is not that you should not play a specialist... it is however that you should not overspecialize.</p><p>It is a good Idea to be a great weapon master, but it is a bad Idea to squeeze everything out of everything else for a 5% bonus that may be overkill in most situations. It is also to be noted, that your specialization should make you shine in those situations without completely overshadowing everyone else. Yes, being a very very deadly melee combatant is ok. Even doing twice as much damage as everyone else is more than ok. If all others still have the feeling to be able to contribute to your success. Same for ranged damage. If you are only doing 1d8-1 damage at a +1 bonus, you may be doing it wrong. You could go down from 2d8+4 to 2d8+3 and increase your ranged damage to 1d8+2, or +1 at least. That is by far not stepping on the ranged character´s toes. But it really helps everyone if you can get some damage in before closing to melee. A switch from bow to two handed sword is fast. So you have to hit a lot in melee later to make up for the lost ranged damage if you overspecialize.</p><p>Also a 14 in wisdom may help you not getting paralyzed by every hold person spell, that would negate all of your damage in a given round. No way to make up for it with a little +1 here or there.</p><p>One last point: If you are playing with 4 PCs, all of different basic rules classes, everyone only specializing in a single skill, no overlapping at all, how do you want to coordinate or compensate, when someone is taken out of combat by bad luck... A little bit versality helps.</p><p></p><p>60% specialization, 40% well roundedness should make your life better.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6768861, member: 59057"] It is not that you should not play a specialist... it is however that you should not overspecialize. It is a good Idea to be a great weapon master, but it is a bad Idea to squeeze everything out of everything else for a 5% bonus that may be overkill in most situations. It is also to be noted, that your specialization should make you shine in those situations without completely overshadowing everyone else. Yes, being a very very deadly melee combatant is ok. Even doing twice as much damage as everyone else is more than ok. If all others still have the feeling to be able to contribute to your success. Same for ranged damage. If you are only doing 1d8-1 damage at a +1 bonus, you may be doing it wrong. You could go down from 2d8+4 to 2d8+3 and increase your ranged damage to 1d8+2, or +1 at least. That is by far not stepping on the ranged character´s toes. But it really helps everyone if you can get some damage in before closing to melee. A switch from bow to two handed sword is fast. So you have to hit a lot in melee later to make up for the lost ranged damage if you overspecialize. Also a 14 in wisdom may help you not getting paralyzed by every hold person spell, that would negate all of your damage in a given round. No way to make up for it with a little +1 here or there. One last point: If you are playing with 4 PCs, all of different basic rules classes, everyone only specializing in a single skill, no overlapping at all, how do you want to coordinate or compensate, when someone is taken out of combat by bad luck... A little bit versality helps. 60% specialization, 40% well roundedness should make your life better. [/QUOTE]
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