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General Tabletop Discussion
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STR modified Speed
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<blockquote data-quote="Salthorae" data-source="post: 7826597" data-attributes="member: 1095"><p>So a STR 20 PC would have a base speed of 55 feet? What if they have a Belt of Storm giant Str, then their up to 75' movement? </p><p></p><p>Kind of negates the Monk's fast movement. </p><p></p><p>Would you modify all your monsters as well? Like Giants who use the humanoid form but are only 30' per round for the most part? </p><p></p><p>Speed is also your tactical speed, not overland movement. It's also not running or sprinting.</p><p></p><p>I guess the question I have on a House Rule like this is... why? </p><p></p><p>What are you trying to achieve that you think is missing right now? Do you have an experience where strong things are faster than weak ones? </p><p></p><p>I suppose that's true to a degree. More fit people can walk faster than non-fit people. Is Str the best representative of that? I'd almost argue that using Con mod would be better for something like this. Most people can walk at the same speed, but some just fall off really quickly because they dont' have any endurance. </p><p></p><p>Those are my thoughts. </p><p></p><p>Whatever you decide, let us know how it goes. </p><p></p><p>How does it change the combat gameplay? How does it change tactics of the PCs? NPCs? How does it change chase mechanics and such for your game?</p><p></p><p>It would obviate the need to change <em>repelling blast</em> in my campaign probably because my biggest problem was always one of str/mass vs. magic, but I went the other way and just changed <em>repelling blast</em>. No need to rehash that argument because we've had entire threads about it already, just raising on thing I can see that would change immediately with that shift to speed.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7826597, member: 1095"] So a STR 20 PC would have a base speed of 55 feet? What if they have a Belt of Storm giant Str, then their up to 75' movement? Kind of negates the Monk's fast movement. Would you modify all your monsters as well? Like Giants who use the humanoid form but are only 30' per round for the most part? Speed is also your tactical speed, not overland movement. It's also not running or sprinting. I guess the question I have on a House Rule like this is... why? What are you trying to achieve that you think is missing right now? Do you have an experience where strong things are faster than weak ones? I suppose that's true to a degree. More fit people can walk faster than non-fit people. Is Str the best representative of that? I'd almost argue that using Con mod would be better for something like this. Most people can walk at the same speed, but some just fall off really quickly because they dont' have any endurance. Those are my thoughts. Whatever you decide, let us know how it goes. How does it change the combat gameplay? How does it change tactics of the PCs? NPCs? How does it change chase mechanics and such for your game? It would obviate the need to change [I]repelling blast[/I] in my campaign probably because my biggest problem was always one of str/mass vs. magic, but I went the other way and just changed [I]repelling blast[/I]. No need to rehash that argument because we've had entire threads about it already, just raising on thing I can see that would change immediately with that shift to speed. [/QUOTE]
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